Help with mpi

Dmshu

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Well after many hours I found a work around to the lack of Reincarnation detection event and got my spell working. But now I've got a smaller problem because my actions that follow need to be applied after the unit revives so I tossed in the wait untill triggering unit's life is greater than 2 and all works fine. But I know that simple fix ruined the mpi'ness that it had going. Any idea's on what I should do?

Here's the trigger:

Inspiration
Events
Conditions
Actions
Custom script: if (IsUnitType(GetTriggerUnit(), UNIT_TYPE_DEAD) == false) then
Wait until ((Life of (Triggering unit)) Greater than or equal to 2.00), checking every 0.10 seconds
Set TempPoint = (Position of (Triggering unit))
Set TempGroup = (Units within 400.00 of TempPoint matching ((Owner of (Matching unit)) Not equal to Player 12 (Brown)))
Unit Group - Pick every unit in TempGroup and do (Actions)
Loop - Actions
Unit - Create 1 Dummy Caster for (Owner of (Triggering unit)) at TempPoint facing Default building facing degrees
Unit - Add InspirationBuff to (Last created unit)
Unit - Set level of InspirationBuff for (Last created unit) to (Level of Inspiration for (Triggering unit))
Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Picked unit)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Custom script: endif
Custom script: call DestroyGroup (udg_TempGroup)
Custom script: call RemoveLocation (udg_TempPoint)
 
I havn't but since the reincarnation has a 7 second delay If another hero with the same ability dies during that time then when the first hero revives the units near him wont be buffed. Only thing I can think of is to make a trigger for each player so they wont override them but that seems sloppy.

The trigger has 6 events. The heros are added to the array when they learn the troublesome spell and then I add the event the variable's life index[0-5] becomes less than 1. To the trigger posted. So if oen is still dead and reincarnating and another hero with that abilty dies then the trigger is overwritten while it was waiting.
 
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