Hero ideas needed (Yes yet another thread like this!)

Ommi

New Member
Reaction score
7
So, this is "give me your hero ideas" thread number 5.659.491.204, but since Im still learning the "basics" of the world editor and I dont have all that much time, and good ideas dont find their way to my head all that often Im in need of your help ! : )


The map is very basic, its a simple "hero arena" type of map, you pick a hero, you can shop for items and tomes to make your hero stronger and the point of the game is to be the first to get 30 hero kills, its a very basic map and not made nessicerly for people to enjoy, but mostly for me to study the world editor, and now I want to create hero´s with custom ability's that need triggers and whatnot to work : ) I might use the hero´s in a "better map" later on when Im expirienced enough.


So, the hero's Im wanting should be specilised in something, and mostly be only about their specilation, but watch out not to gimp them too much, like a hero that specilises in slowing people down might not do much damage and is thus gimped since this is not a team game : )


Here is a hero Ive planed making for the map:

Name: Ecaflip
Hero Skin: The alchemist hero
Specilation: Luck based skills / resource management


Heads or Tails: "This spell has great potential ut can backfire easly" You deal X to Y damage to a enemy hero but you also heal them for A to B HP

Leveling: 1 - 2 - 3, increasing the healing and the damage effect, as well as increasing the mana cost

(Basicly this spell would first heal the unit its targeted at and then deal damage to them, so a hero with full HP would always take damage from the spell, but a hero with low hp might get healed more then the damage it takes from the spell (fx. a hero has 50 hp, the Ecaflip casts Coinflip on it, the hero gets healed for 150 and now has 200 hp, and then nearly instantly after the heal gets 100 damage, so the hero has now gained 50 hp, the spell could also give the hero 150 hp and thus having 200 hp and then the damage dealt could be 225 and thus killing the hero))

Blind Luck: This spell will infuse your weapons with ice slowing enemy's down when you hit them, as well as healing you from 1 to X and increasing your stats by 1 to Y for 10 seconds (15 second cooldown)

Leveling: 1 - 2 - 3, 10% more slowing per level, increasing the self healing and stats to a bigger starting number and the "X and Y" number doubles per level

(since the Ecaflip is supose to be a primerly meele based hero this spell is made to be a "luck based healing spell" which also gives the hero more stats thus attacking faster and dealing more damage when it gets close to its oppnments and able to slow them down, not that luck based skill but more like a "spammable" buffer button since this map clearly favours ranged hero's)

Gambler: You pay Xg for a change to win X*3g if you win you will also gain A% run speed bonus and you will deal B% more damage for 20 seconds

Leveling: 1 - 2 - 3, Increasing the gold cost and the gold won as well as the additional damage and run speed


(pretty self explanatory, but basicly you will pay some ammount of gold to have a change at tripling up the ammount you payd, if you happen to be lucky enough to win you will also gain alot of run and extra damage)

Ultimate:
Coin Toss: You throw X% of your pile o' gold at your enemy dealing damage equal to the ammount

( I will have to make some balance testing with execly how much of the gold stack is good to use here, since I dont want to completly gimp the hero from upgrading throug items and tomes, but I also want the player to make a pick from having a "weaker" hero and a large stack of gold to deal maximum damage with this spell or not to use this spell much or dealing less damage with this spell and more via meele attacks, I think this spell will be good througout the entire game as well since the longer you play the more gold you'll have and the more hp your enemy's will have)

Thank you all, on a sidenote Id like to ad that I dont need any specific numbers in regards to damage and such, I will be balancing the map my self so you can just have it "X damage" and such, or have numbers to make it more specific, its up to you


Thank you all in advance :)
 

Ommi

New Member
Reaction score
7
Just came up with a second hero, still looking for more ideas from everyone else : )


Name: Gruffler
Skin: Blademaster
Specilation: Trapper / Stealthy


Lava Trap: "Traps are only visible to the caster" Puts down a trap that will hold down an enemy that steps on it for 5 seconds dealing X damage per second to them, when they are free a small fire elemental (lava spawn) will spawn from where you laid the trap (You can only have 3 traps active at any given time)

Lethal Trap: "Traps are only visible to the caster" Puts down a trap that will explode dealing X damage to everyone close by, after the explotion a stationary infernal will cast a deadly nova in a large radius around him dealing X% of anyone's hp that enters it, the infernal will last for 20 seconds(You can only have 3 traps active at any given time)

Lightning Rod: Spawns a very unstable active lightning rod that will shoot a chain lightning, jumping from target to target, dealing more damage each jump, with an initial damage of X and increasing by 15% per jump

Ultimate:

Explosive sheep: You let loose a fake sheep, if an enemy attacks it will instantly kill the enemy hero, if noone attacks it for 5 seconds it will explode on its own dealing X damage to any hero close by
 
V

venci15

Guest
Well one of my heroes Firen
Fire Dash:
spawns fires when he runs for 10 secs the flames deal 10 dmg/s lv 2 20dmg/s
Fire Ball:
he casts a fire ball that when it hits deals dmg and knocks back the enemy
Fire Breath:
a fire breath that works for xx secs
Explosion:
He makes an Explosion that knockbacks and damages all units around him + him self
 

BlueMirage

Trust, but doubt.
Reaction score
39
Name: Chronos
Model: Spell Breaker
Main Attribute: Intelligence
Specialization: Space/time continuum
Attack Type: Ranged 300


Pocket Dimension: Creates a space that traps all the heroes inside it until deactivated. Units inside the pocket dimesion cannot move outside it and are unnafected by any outside activity. Units that didn't get caught in the dimension cannot get inside it. Drains mana until deactivated. Cooldown decreases with level.

Time Manipulation (Passive): Improves all of Chronos abilities.
Pocket dimension drains less mana per second.
Each time an attack is foreseen, Chronos will summon a future image of himself which deals his remaining mana /(15/10/5) in damage to his attacker.
Merge Dimension: Casting time decreases.


Foresee (Passive): Whenever Chronos is attacked, he has a chance to foresee the attack coming, and avoid the attack. 10/15/20 % chance. (do not use evade! use something like Backtrack from Dota.)
Icon: That spellbreaker with a shield in front.

Ultimate:
Merge Dimension: Chronos summons a copy of himself from another dimension, which will fight for him. 2 sec casting time. (Base of mirror image?)
Animations:
For Pocket dimension:
Use essence of blight, color it black with lets say 20% transparency.
Color terrain inside the sphere with 20% blackness.
Color all units inside with 20% blackness.

Foresee counter:
Seen barathrums nether strike in dota?
Copy is a dummy unit.
Copy of Chronos appears behind attacking unit. Copy has full transparency.
Copy is MOVED, not playing movement animation. Check Greater bash from Barathrum in dota.
Copy is facing target.
Copy plays attack animation. Copy has no transparency.
Copy moves through target (the copy is phased). Copy gains full transparency. Copy is then removed from map.
It would be nice if i got credit for this.
 

Ommi

New Member
Reaction score
7
Sounds very awsome : ) will definitly give you credit for it if I manage to use it
 

Pyrogasm

There are some who would use any excuse to ban me.
Reaction score
134
BlueMirage said:
Ultimate:
Merge Dimension: Chronos summons a copy of himself from another dimension, which will fight for him. 2 sec casting time. (Base of mirror image?)
Base off of Temporal Fluxuation.

Oh, and luck-based heroes are generally never a good idea.
 

Ghostwind

o________o
Reaction score
172
Blood Elemental
Model : Sludge Monster (tinted red)
Strength based hero.

Non-learned abilities:
Discharge: When the blood elemental attacks, it gets weaker. -0.05 MAX HP and -0.01 MAX DAMAGE per point damage (does not include item bonuses)
Leech: When the blood elemental wounds an enemy, it siphons the blood to make itself stronger. +0.05 MAX HP and +0.01 MAX DAMAGE per point of damage (includes item bonuses)

Learned abilities:
Corrupted Blood (passive): The Blood Elemental's attacks cause the target to be infected, damaging them for X% of the damage over Y seconds.
Siphon Energy (channeling): The Blood Elemental drains the life force of the enemy, reducing their strength by X per second and increasing its strength by Y per second. These buffs/debuffs go away after Z seconds.
Dissipate: The Blood Elemental splits into 5 parts that do damage equal to 1/5 of the Blood Elemental's base damage + 1/5 of its strength. This lasts until cancelled. Corrupted Blood will be applied if you have it.
Progeneration (ultimate): While active, Leech is turned off but units killed by the Blood Elemental spawn smaller versions that have HP/damage equal to X% of the killed unit's base HP/damage.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top