So, this is "give me your hero ideas" thread number 5.659.491.204, but since Im still learning the "basics" of the world editor and I dont have all that much time, and good ideas dont find their way to my head all that often Im in need of your help ! : )
The map is very basic, its a simple "hero arena" type of map, you pick a hero, you can shop for items and tomes to make your hero stronger and the point of the game is to be the first to get 30 hero kills, its a very basic map and not made nessicerly for people to enjoy, but mostly for me to study the world editor, and now I want to create hero´s with custom ability's that need triggers and whatnot to work : ) I might use the hero´s in a "better map" later on when Im expirienced enough.
So, the hero's Im wanting should be specilised in something, and mostly be only about their specilation, but watch out not to gimp them too much, like a hero that specilises in slowing people down might not do much damage and is thus gimped since this is not a team game : )
Here is a hero Ive planed making for the map:
Name: Ecaflip
Hero Skin: The alchemist hero
Specilation: Luck based skills / resource management
Thank you all, on a sidenote Id like to ad that I dont need any specific numbers in regards to damage and such, I will be balancing the map my self so you can just have it "X damage" and such, or have numbers to make it more specific, its up to you
Thank you all in advance
The map is very basic, its a simple "hero arena" type of map, you pick a hero, you can shop for items and tomes to make your hero stronger and the point of the game is to be the first to get 30 hero kills, its a very basic map and not made nessicerly for people to enjoy, but mostly for me to study the world editor, and now I want to create hero´s with custom ability's that need triggers and whatnot to work : ) I might use the hero´s in a "better map" later on when Im expirienced enough.
So, the hero's Im wanting should be specilised in something, and mostly be only about their specilation, but watch out not to gimp them too much, like a hero that specilises in slowing people down might not do much damage and is thus gimped since this is not a team game : )
Here is a hero Ive planed making for the map:
Name: Ecaflip
Hero Skin: The alchemist hero
Specilation: Luck based skills / resource management
Heads or Tails: "This spell has great potential ut can backfire easly" You deal X to Y damage to a enemy hero but you also heal them for A to B HP
Leveling: 1 - 2 - 3, increasing the healing and the damage effect, as well as increasing the mana cost
(Basicly this spell would first heal the unit its targeted at and then deal damage to them, so a hero with full HP would always take damage from the spell, but a hero with low hp might get healed more then the damage it takes from the spell (fx. a hero has 50 hp, the Ecaflip casts Coinflip on it, the hero gets healed for 150 and now has 200 hp, and then nearly instantly after the heal gets 100 damage, so the hero has now gained 50 hp, the spell could also give the hero 150 hp and thus having 200 hp and then the damage dealt could be 225 and thus killing the hero))
Blind Luck: This spell will infuse your weapons with ice slowing enemy's down when you hit them, as well as healing you from 1 to X and increasing your stats by 1 to Y for 10 seconds (15 second cooldown)
Leveling: 1 - 2 - 3, 10% more slowing per level, increasing the self healing and stats to a bigger starting number and the "X and Y" number doubles per level
(since the Ecaflip is supose to be a primerly meele based hero this spell is made to be a "luck based healing spell" which also gives the hero more stats thus attacking faster and dealing more damage when it gets close to its oppnments and able to slow them down, not that luck based skill but more like a "spammable" buffer button since this map clearly favours ranged hero's)
Gambler: You pay Xg for a change to win X*3g if you win you will also gain A% run speed bonus and you will deal B% more damage for 20 seconds
Leveling: 1 - 2 - 3, Increasing the gold cost and the gold won as well as the additional damage and run speed
(pretty self explanatory, but basicly you will pay some ammount of gold to have a change at tripling up the ammount you payd, if you happen to be lucky enough to win you will also gain alot of run and extra damage)
Ultimate:
Coin Toss: You throw X% of your pile o' gold at your enemy dealing damage equal to the ammount
( I will have to make some balance testing with execly how much of the gold stack is good to use here, since I dont want to completly gimp the hero from upgrading throug items and tomes, but I also want the player to make a pick from having a "weaker" hero and a large stack of gold to deal maximum damage with this spell or not to use this spell much or dealing less damage with this spell and more via meele attacks, I think this spell will be good througout the entire game as well since the longer you play the more gold you'll have and the more hp your enemy's will have)
Leveling: 1 - 2 - 3, increasing the healing and the damage effect, as well as increasing the mana cost
(Basicly this spell would first heal the unit its targeted at and then deal damage to them, so a hero with full HP would always take damage from the spell, but a hero with low hp might get healed more then the damage it takes from the spell (fx. a hero has 50 hp, the Ecaflip casts Coinflip on it, the hero gets healed for 150 and now has 200 hp, and then nearly instantly after the heal gets 100 damage, so the hero has now gained 50 hp, the spell could also give the hero 150 hp and thus having 200 hp and then the damage dealt could be 225 and thus killing the hero))
Blind Luck: This spell will infuse your weapons with ice slowing enemy's down when you hit them, as well as healing you from 1 to X and increasing your stats by 1 to Y for 10 seconds (15 second cooldown)
Leveling: 1 - 2 - 3, 10% more slowing per level, increasing the self healing and stats to a bigger starting number and the "X and Y" number doubles per level
(since the Ecaflip is supose to be a primerly meele based hero this spell is made to be a "luck based healing spell" which also gives the hero more stats thus attacking faster and dealing more damage when it gets close to its oppnments and able to slow them down, not that luck based skill but more like a "spammable" buffer button since this map clearly favours ranged hero's)
Gambler: You pay Xg for a change to win X*3g if you win you will also gain A% run speed bonus and you will deal B% more damage for 20 seconds
Leveling: 1 - 2 - 3, Increasing the gold cost and the gold won as well as the additional damage and run speed
(pretty self explanatory, but basicly you will pay some ammount of gold to have a change at tripling up the ammount you payd, if you happen to be lucky enough to win you will also gain alot of run and extra damage)
Ultimate:
Coin Toss: You throw X% of your pile o' gold at your enemy dealing damage equal to the ammount
( I will have to make some balance testing with execly how much of the gold stack is good to use here, since I dont want to completly gimp the hero from upgrading throug items and tomes, but I also want the player to make a pick from having a "weaker" hero and a large stack of gold to deal maximum damage with this spell or not to use this spell much or dealing less damage with this spell and more via meele attacks, I think this spell will be good througout the entire game as well since the longer you play the more gold you'll have and the more hp your enemy's will have)
Thank you all, on a sidenote Id like to ad that I dont need any specific numbers in regards to damage and such, I will be balancing the map my self so you can just have it "X damage" and such, or have numbers to make it more specific, its up to you
Thank you all in advance