The sizes mentioned are in the same units as range.
However, the values stated are wrong.
Small is 32x32, medium is 128x128, large is 512x512. This can be confirmed by using your cursor and the coordinate display in the lower-left of the map editor.
I'm not sure how big each one is in range but there is a semi-easy way to find out.
Using the smallest size brush, make a tile somewhere. Now turn on the grid so you have 32x32 grids (press g twice)
Put a customized footman with no movement at one of the corners (i.e. bottom left of the tile), then put another customized footman at the other corner (top left).
Make the footmans range 100 and just keeping changing it and lowering it until he can just barely attack the other guy, then that's your range.
looks like a small one is 32x32 the medium ones are 4 times a small one and big ones are 4 times medium, so i wonder how hard can it be to do some math(for me... way too hard)
smalls are 32x32
mediums are 128x128
bigs are 512x512
I've been making a map where I change the terrain based on weather. I loop through every point by multiplying my Integer A/B by 128, and that works. I believe a single tile of terrain is 128x128.
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.