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Basically, in the situation shown in the image above, the default AI will not attack the barricades blocking the towers, but instead will try to run around the towers, and all fit into that little opening in-between the barricades in the back. Instead, I'd like it so that the AI just attacks the closest enemy, be it barricade or tower (and so would destroy the barricades first, and then the towers). Is there a trigger or setting that just makes the AI units treat the barricades with the same priority as the towers?
Basically, in the situation shown in the image above, the default AI will not attack the barricades blocking the towers, but instead will try to run around the towers, and all fit into that little opening in-between the barricades in the back. Instead, I'd like it so that the AI just attacks the closest enemy, be it barricade or tower (and so would destroy the barricades first, and then the towers). Is there a trigger or setting that just makes the AI units treat the barricades with the same priority as the towers?