How do we get AI to attack walls?

MintJulep

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Link:


Basically, in the situation shown in the image above, the default AI will not attack the barricades blocking the towers, but instead will try to run around the towers, and all fit into that little opening in-between the barricades in the back. Instead, I'd like it so that the AI just attacks the closest enemy, be it barricade or tower (and so would destroy the barricades first, and then the towers). Is there a trigger or setting that just makes the AI units treat the barricades with the same priority as the towers?
 

Nighteyes

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Maybe make the barricades belong to the owner of the tower, make a new unit. No need to mess with the AI :):
 

MintJulep

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Yep, the barricades are units (they're buildings). The AI, however, still tries to run around them.
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
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that's because there's no point in atttacking something tha doesnt hurt you, when something is there that's actually is hurting you
maybe it's in advanced ->game constants-> guard radius
 

MintJulep

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Technically that's not correct, because more units would be attacking the towers at once if the barricades were destroyed, whereas ignoring the barricade only allows one melee unit to attack at once in that narrow choke.
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
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mayb so, but the computer isn't a player, so if you dont tell them to do something, then they'll just do what's in front of them
this might work, but the problem is that it will only work for one wall
Code:
Untitled Trigger 001
    Events
        Unit - A unit Is attacked
    Conditions
        (Constructed structure) Not equal to (Attacking unit)
        (Constructed structure) equal to (Unit type- Barricade)
    Actions
        Unit - Order (Triggering unit) to Attack (Constructed structure)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Constructed structure) Equal to (Dying unit)
            Then - Actions
                Unit - Order (Attacked unit) to Attack-Move To (Position of (Attacking unit))
            Else - Actions
 

FireBladesX

Eating my wings!
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123
Or, spam taunt on your barricades, a taunt that only attacks units.

Btw, what does "constructed structure" refer to actually?
 

Renendaru

(Evol)ution is nothing without love.
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309
Nah, no need for that. Add 0-0 dmg to them.
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
yeah i was thinking of 0 damage, but i wasn't too sure of it myself, renedaru is right
 
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