Is there every a point in a custom map where you have too many triggers/variables/custom models/regions/units where it reaches critical mass and everything just lags so much that the map becomes unplayable?
Well you won't be able to host big-sized maps online (not too sure over how many MB). Well, so far one of my map had insane amounts of triggers, regions, units, etc. However, it doesn't lag (except for the fact that the map size itself is huge). As long as you have no leaks or anything to cause a critical error, you should be quite safe, if I'm not wrong.
Actually yeah, large amount of units will lag the game. However, this also depends on how "fragile" is the player's computer. Large units being present in the map may lag the game. The amount of units in your Object Editor won't matter though, although it might make your loading screen take longer to load.
Total amount of units below 3k, moving units at once below 750.
And the loading time should be below 30 sec and really should be below 1 minute (of course it's computer dependent).
Try to make the lowest dimensions of map size possible (a map bigger than 256 x 256 is not very recommendable).
A realistic amount of triggers/variables/custom models/regions/units is just right.
For instance, I can lag a map with 1 trigger, and I can have no lag with a hundred triggers.
A lot of graphical lag is from having many objects on screen at once.
Try not to have too many units, have even less on the screen.
Regions are fine, I haven't heard of having too many.
As long as custom models aren't high on polys, treat them the same as a WC3 model.
Variables are almost always better for processing speed than calling a native to get the value is. The exception is when you're only calling the native once or twice.
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.