Tutorial How To Create A Multiboard [The Simplest Tutorial]

Manix

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Alright, I'm going to show you how to create a basic Multiboard with Player Name, Kills and Deaths. Easiest tutorial for beginners.

Steps:
Step 1 - Creation
Step 2 - Changing Icons and Texts
Step 3 - Re-setting Texts - Kills and Deaths.

If you wish you can skip the explanation part, just create the 3 triggers at the bottom of the tutorial

Step 1

Open the trigger editor ( F4 ) and create a new folder. First of all create a variable which stores the number of all user players when the game has started. Open the variable editor ( Ctrl+B ) and click on the green "X" to create a new variable. Set the name to PlayersCount and the Type to Integer. Do NOT make it an Array [Do NOT put a tick on the "array" place]. Ok now we have the variable, we must set it, create a new trigger[I named mine "The Running Trigger" If you wonder what's that] with an event - time elapsed - 0 seconds and no conditions. Make a new action to set the variable:

Code:
The Running Trigger
    Events
        Time - Elapsed game time is 0.00 seconds
    Conditions
    Actions
        Set PlayersCount = (Number of players in (All players controlled by a User player))

Now create a new trigger for the multiboard creation with no events and no conditions. Make a new action to create the multiboard: [to remove some leaks minimize it]

Code:
Creation of the Multiboard
    Events
    Conditions
    Actions
        Multiboard - Create a multiboard with 3 columns and (1 + PlayersCount) rows, titled The Name You Wish
        Multiboard - Minimize (Last created multiboard)

Explanation: Columns are the vertical slots and rows are the horizontal ones.( I'm not sure if i spelled it correctly ) Set the rolls to 1 + PlayersCount (The variable we created earlier) so you have 1 free row to set "Players" "Kills" and "Deaths" at the top.
The easiest way to create the columns and rows correctly is by imaging this infront of you:
]
multiboardzd8.th.png
C = Column
R = Row

If you test the map now you will see alot of annoying eye icons, that's what we will remove in the next step:

Step 2

Instead of creating actions that remove all icons one by one create an action that changes the display style to hide icons and show text in column 0, row 0, that will remove the icons in all rows and columns.


Code:
Creation of the Multiboard
    Events
    Conditions
    Actions
        Multiboard - Create a multiboard with 3 columns and (1 + PlayersCount) rows, titled The Name You Wish
        Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons

Alright, we cleared the icons, now lets set the texts:

Create a new event which sets the text of column 1 row 1 to Player and increase its width to 10% of the screen size, so longer names can be contained:
Code:
Actions
    Multiboard - Create a multiboard with 3 columns and (1 + PlayersCount) rows, titled The Name You Wish
    Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
    [B]Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Players
    Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 10.00% of the total screen width[/B]

Next set column 2 row 1 to Kills, there are going to be shown the player kills. Set the width to 3%.
Code:
Creation of the Multiboard
    Events
    Conditions
    Actions
        Multiboard - Create a multiboard with 3 columns and (1 + PlayersCount) rows, titled The Name You Wish
        Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Players
        Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 10.00% of the total screen width
        [B]Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Kills
        Multiboard - Set the width for (Last created multiboard) item in column 2, row 1 to 3.00% of the total screen width[/B]

Do the same thing to column 3 just change the text to Deaths

Code:
Creation of the Multiboard
    Events
    Conditions
    Actions
        Multiboard - Create a multiboard with 3 columns and (1 + PlayersCount) rows, titled The Name You Wish
        Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Players
        Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 10.00% of the total screen width
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Kills
        Multiboard - Set the width for (Last created multiboard) item in column 2, row 1 to 3.00% of the total screen width
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Deaths
        Multiboard - Set the width for (Last created multiboard) item in column 3, row 1 to 3.00% of the total screen width

Now we will set the names of the players and the scores to 0, Create a variable of type String and name PlayerNames, make it an ARRAY [Set a tick on the tick box near "array"] and set the count to 12 and set the variable, also set the names and "0"'s in the multiboard trigger, just do as shown below:

Code:
Creation of the Multiboard
    Events
    Conditions
    Actions
        Multiboard - Create a multiboard with 3 columns and (1 + PlayersCount) rows, titled The Name You Wish
        Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Players
        Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 10.00% of the total screen width
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Kills
        Multiboard - Set the width for (Last created multiboard) item in column 2, row 1 to 3.00% of the total screen width
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Deaths
        Multiboard - Set the width for (Last created multiboard) item in column 3, row 1 to 3.00% of the total screen width
        [B]Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Set PlayerNames[(Player number of (Picked player))] = (Name of (Player((Player number of (Picked player)))))
                Multiboard - Set the text for (Last created multiboard) item in column 1, row ((Player number of (Picked player)) + 1) to PlayerNames[(Player number of (Picked player))]
                Multiboard - Set the width for (Last created multiboard) item in column 1, row ((Player number of (Picked player)) + 1) to 10.00% of the total screen width
                Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Picked player))) to   0
                Multiboard - Set the text for (Last created multiboard) item in column 3, row (1 + (Player number of (Picked player))) to   0[/B]

Ok, we are done with the multiboard, lets set the kills and deaths count:

Step 3

Create a new variable named Score_Kills, make it an array with size 12, just like player names, type - Integer, create a new trigger with event an unit dies, and set the variable there, do as shown below:

Code:
Kills and Deaths
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A Hero) Equal to True
        (Player number of (Owner of (Killing unit))) Greater than 0
        (Player number of (Owner of (Killing unit))) Less than or equal to 12
        (Player number of (Owner of (Triggering unit))) Greater than 0
        (Player number of (Owner of (Triggering unit))) Less than or equal to 12
    Actions
        Set Score_Kills[(Player number of (Owner of (Killing unit)))] = (Score_Kills[(Player number of (Owner of (Killing unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Owner of (Killing unit)))) to [B](String(Score_Kills[(Player number of (Owner of (Killing unit[/B])))]))
The bounded text is a convertion - string to integer.

Now set the deaths, just make a new variable named Score_Deaths, make it an array with size 12 and set it just like Score_Kills, and make an action like shown below:

Code:
Kills and Deaths
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A Hero) Equal to True
        (Player number of (Owner of (Killing unit))) Greater than 0
        (Player number of (Owner of (Killing unit))) Less than or equal to 12
        (Player number of (Owner of (Triggering unit))) Greater than 0
        (Player number of (Owner of (Triggering unit))) Less than or equal to 12
    Actions
        Set Score_Kills[(Player number of (Owner of (Killing unit)))] = (Score_Kills[(Player number of (Owner of (Killing unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Owner of (Killing unit)))) to (String(Score_Kills[(Player number of (Owner of (Killing unit)))]))
        Set Score_Deaths[(Player number of (Owner of (Triggering unit)))] = (Score_Deaths[(Player number of (Owner of (Triggering unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row (1 + (Player number of (Owner of (Triggering unit)))) to (String(Score_Deaths[(Player number of (Owner of (Triggering unit)))]))

Now we are almost done, we just need to run the creating trigger, do as shown below:

Code:
The Running Trigger
    Events
        Time - Elapsed game time is 0.00 seconds
    Conditions
    Actions
        Set PlayersCount = (Number of players in (All players controlled by a User player))
        Trigger - Run Creation of the Multiboard <gen> (ignoring conditions)

And done, that was the basic, white colored multiboard with almost no leaks. Just for checkup, these are the full triggers:

The Running Trigger:
Code:
The Running Trigger
    Events
        Time - Elapsed game time is 0.00 seconds
    Conditions
    Actions
        Set PlayersCount = (Number of players in (All players controlled by a User player))
        Trigger - Run Creation of the Multiboard <gen> (ignoring conditions)

Creation of the Multiboard
Code:
Creation of the Multiboard
    Events
    Conditions
    Actions
        Multiboard - Create a multiboard with 3 columns and (1 + PlayersCount) rows, titled The Name You Wish
        Multiboard - Set the display style for (Last created multiboard) item in column 0, row 0 to Show text and Hide icons
        Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Players
        Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 10.00% of the total screen width
        Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Kills
        Multiboard - Set the width for (Last created multiboard) item in column 2, row 1 to 3.00% of the total screen width
        Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Deaths
        Multiboard - Set the width for (Last created multiboard) item in column 3, row 1 to 3.00% of the total screen width
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Set PlayerNames[(Player number of (Picked player))] = (Name of (Player((Player number of (Picked player)))))
                Multiboard - Set the text for (Last created multiboard) item in column 1, row ((Player number of (Picked player)) + 1) to PlayerNames[(Player number of (Picked player))]
                Multiboard - Set the width for (Last created multiboard) item in column 1, row ((Player number of (Picked player)) + 1) to 10.00% of the total screen width
                Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Picked player))) to   0
                Multiboard - Set the text for (Last created multiboard) item in column 3, row (1 + (Player number of (Picked player))) to   0

Kills and Deaths
Code:
Kills and Deaths
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A Hero) Equal to True
        (Player number of (Owner of (Killing unit))) Greater than 0
        (Player number of (Owner of (Killing unit))) Less than or equal to 12
        (Player number of (Owner of (Triggering unit))) Greater than 0
        (Player number of (Owner of (Triggering unit))) Less than or equal to 12
    Actions
        Set Score_Kills[(Player number of (Owner of (Killing unit)))] = (Score_Kills[(Player number of (Owner of (Killing unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Owner of (Killing unit)))) to (String(Score_Kills[(Player number of (Owner of (Killing unit)))]))
        Set Score_Deaths[(Player number of (Owner of (Triggering unit)))] = (Score_Deaths[(Player number of (Owner of (Triggering unit)))] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row (1 + (Player number of (Owner of (Triggering unit)))) to (String(Score_Deaths[(Player number of (Owner of (Triggering unit)))]))

For questions - reply :D

I added the "minimize" part after i have posted the tutorial, that's why that part exists only in the first "creation" trigger. I'm sorry for that.

Extras

Clock: Change the first part in the "creation" trigger to:

Code:
Multiboard - Create a multiboard with 3 columns and ([B][U]2[/U][/B] + PlayersCount) rows, titled The Name You Wish

Now create new actions at the creation trigger ( Recommended to be at the bottom of all actions [ Not at the pick player's bottom, the bottom bottom :D ] )

Code:
        Multiboard - Set the text for (Last created multiboard) item in column 1, row (PlayersCount + 2) to Clock[COLOR="red"][U]__[/U][/COLOR]0
        Multiboard - Set the text for (Last created multiboard) item in column 3, row (PlayersCount + 2) to 0
        Multiboard - Set the text for (Last created multiboard) item in column 2, row (PlayersCount + 2) to 0
        Multiboard - Set the width for (Last created multiboard) item in column 1, row (PlayersCount + 2) to 7.00% of the total screen width
        Multiboard - Set the width for (Last created multiboard) item in column 2, row (PlayersCount + 2) to 3.00% of the total screen width
        Multiboard - Set the width for (Last created multiboard) item in column 3, row (PlayersCount + 2) to 3.00% of the total screen width

Empty space at the red place is recommended. Now create a variable named Clock_Sec_Min_Hour, make it an array with size 3 and type Integer. Now create a new trigger named Seconds and do this:

Code:
Seconds
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Set Clock_Sec_Min_Hour[1] = (Clock_Sec_Min_Hour[1] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row (PlayersCount + 2) to ((String(Clock_Sec_Min_Hour[1])))

Now create a new trigger named Minutes and do as shown below:
Code:
Minutes
    Events
        Time - Every 60.00 seconds of game time
    Conditions
    Actions
        Set Clock_Sec_Min_Hour[2] = (Clock_Sec_Min_Hour[2] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 3, row (PlayersCount + 2) to 0
        Set Clock_Sec_Min_Hour[1] = 0
        Multiboard - Set the text for (Last created multiboard) item in column 2, row (PlayersCount + 2) to (String(Clock_Sec_Min_Hour[2]))

Now create a new trigger named Hours and do as shown below:
Code:
        Hours
    Events
        Time - Every 3600.00 seconds of game time
    Conditions
    Actions
        Set Clock_Sec_Min_Hour[3] = (Clock_Sec_Min_Hour[3] + 1)
        Multiboard - Set the text for (Last created multiboard) item in column 4, row (PlayersCount + 4) to 0
        Set Clock_Sec_Min_Hour[2] = 0
        Multiboard - Set the text for (Last created multiboard) item in column 3, row (PlayersCount + 4) to (Clock[COLOR="red"][U]__[/U][/COLOR] + (String(Clock_Sec_Min_Hour[3])))

On the underlined red place leave as much space as you left at the first one above.
That was it, now you have a pretty good clock in your multiboard :)
 

Tyman2007

Ya Rly >.
Reaction score
74
Very simple tutorial, and looks user friendly. Although i think you could use loops in the changing the items in the multiboard. Im not all that experienced with it.

Anyway, +rep.
 

PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
Make a part for the status for the player for the player and the countdown for the hero revival.
 

Romek

Super Moderator
Reaction score
964
Screenshots.
Instead of "If you test the map you'll see no icons"
you could do "If you test the map you'll see this:" and post.

I'm not sure if i spelled it correctly
Use Spellcheck in that case.
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> Screenshots.

Indeed.
From a multiplayer game where players 1, 4 and 9 are playing. All other slots empty / unused.

Post back when you fixed it.
 

Manix

Well-Known Member
Reaction score
29
> Screenshots.

Indeed.
From a multiplayer game where players 1, 4 and 9 are playing. All other slots empty / unused.

Post back when you fixed it.

I don't know what must i fix, because if players 1, 4 and 9 are playing, it will be okay, because it will create 4 rows, 1st for the players, kills, deaths and the other 3 for player 1, 4 and 9...

I'm working on a clock, I'll edit the tutorial thread when I'm done with the clock thing and i will add it. I'll add the hero revival aswell.
 

UndeadDragon

Super Moderator
Reaction score
447
Instead of:

Code:
(Player number of (Owner of (Killing unit))) Greater than 0
(Player number of (Owner of (Killing unit))) Less than or equal to 12

Why not use:

Code:
(Owner of (Killing Unit)) Not Equal to Neutral

Or maybe:
Code:
(Owner of (Killing Unit)) Slot Status Equal to User
 

Manix

Well-Known Member
Reaction score
29
It works well both ways right? I don't see what is the problem..
 

Manix

Well-Known Member
Reaction score
29
** I added a clock system, I can add a hero revival time remaining aswell but it has some leaks so if someone can help me out to clear the leaks.. PM me :p
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> if players 1, 4 and 9 are playing, it will be okay, because it will create 4 rows

Some example maybe:
> Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Owner of (Killing unit)))) to (String(Score_Kills[(Player number of (Owner of (Killing unit)))]))

Where would it show the kills for player 9?
 

Manix

Well-Known Member
Reaction score
29
> if players 1, 4 and 9 are playing, it will be okay, because it will create 4 rows

Some example maybe:
> Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Owner of (Killing unit)))) to (String(Score_Kills[(Player number of (Owner of (Killing unit)))]))

Where would it show the kills for player 9?

At the last place available i guess... that's what it does in single player :/ I don't know maybe you are right.. I don't know how to fix it either :/ I'll think about it
 
T

Thomas

Guest
(Player number of (Owner of (Killing unit))) Greater than 0


where do i find this condition, ive looked the whole list of conditionas, can't find this one ¬¬"
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
> where do i find this condition
Integer Comparision?

Anyway, very good tutorial. You got +rep from me. :)

I da prodaljava6 da si pravi6 map4eto =)
 
T

Thomas

Guest
there is one part of the trigger Kills and death which i am having trouble to fix.


Set Score_Kills[(Player number of (Owner of (Killing unit)))] = (Score_Kills[(Player number of (Owner of (Killing unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 2, row (1 + (Player number of (Owner of (Killing unit)))) to (String(Score_Kills[(Player number of (Owner of (Killing unit)))]))
Set Score_Deaths[(Player number of (Owner of (Triggering unit)))] = (Score_Deaths[(Player number of (Owner of (Triggering unit)))] + 1)
Multiboard - Set the text for (Last created multiboard) item in column 3, row (1 + (Player number of (Owner of (Triggering unit)))) to (String(Score_Deaths[(Player number of (Owner of (Triggering unit)))]))


execpt.. i tried to get that script and my result was.

(String((Player number of (Owner of (Triggering unit))))


what function did you use in this part?

best regards,

Thomas
 

vypur85

Hibernate
Reaction score
803
> I don't know how to fix it either

You can try 'reshuffling' the player number. Add players into a player group. Then work from there instead of using All players.

Example:

Map Init
Code:
Map Variables Setup
    Events
        Map initialization
    Conditions
    Actions
        -------- Player Setup --------
        Set Z_Playergp_General = (All players matching (((Matching player) slot status) Equal to Is playing))
        Player Group - Pick every player in Z_Playergp_General and do (Actions)
            Loop - Actions
                Player Group - Add (Picked player) to [B]Z_Playergp_AllPlayingPlayers[/B]
        Custom script:   call DestroyForce (udg_Z_Playergp_General)


Code:
Multiboard Total Kills or Stings
    Events
        A unit dies
    Conditions
    Actions
        Player Group - Pick every player in [B]Z_Playergp_AllPlayingPlayers[/B] and do (Actions)
            Loop - Actions
                Multiboard - Set the text for X_Multiboard_Bumper item in column 3, row ((Player number of (Picked player)) + 2) to (String(D_Int_Kills_TotalKills[(Player number of (Picked player))]))

Hope you get what I mean.
 

Manix

Well-Known Member
Reaction score
29
there is one part of the trigger Kills and death which i am having trouble to fix.





execpt.. i tried to get that script and my result was.




what function did you use in this part?

best regards,

Thomas

Did you create both variables Score_Kills and Score_Deaths? Both variables are with size 12 and type integer, use them in (String(Score_Kills(Player number of....
and (String(Score_Deaths(Player number of ...
 
T

Thomas

Guest
So... i did make the variables,

but cant add them to the string function...

(String(Score_Kills(Player number of....
and (String(Score_Deaths(Player number of ...
Reply With Quote

can you teach me to add them please?
 

Manix

Well-Known Member
Reaction score
29
really simple just convert the string to integer, open the blue text after "String" and it has a field named variables, open the scrolldown menu and find the variable there, it should have index when you click "ok" there set "Player number of owner of killing (this is only for score_kills) unit" and "Player number of owner of triggering unit" for score_deaths
 
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