How To Create .....

Arash5

New Member
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H!
I Want Create A System That In My Map They Cant Use Map Hack Or Some Thing Like That My Map Is Full Of Secrets That If They Use A Map Hack Or iseedeadpeople Command They Can Know All OF This How Can I Do Some Thing
That Map Hacks Dont Work in My If It Is Impossible How Can I Do Some Thing IF A Player Uses Map Hack My Map Auto say The Version Of Map Hack And Who Uses This Map Hack
Pls Help ME
Thank You Very Much
 

Gummi_Bears

New Member
Reaction score
5
I don't know about the map hacks part. Wonder how Dota -ah works... but i think i can help with the iseedeadpeople. Just use these:

Trigger:
  • Set Variables
    • Events
      • Map Initialization
    • Conditions
    • Actions
    • Set PlayerCount = 0
    • Set PlayerGroup = (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)))
    • Player Group - Pick every player in PlayerGroup and do (Actions)
      • Loop - Actions
        • Set PlayerCount = (PlayerCount + 1)
    • Custom script: call DestroyForce (udg_Players)


Trigger:
  • Anti-cheating
    • Events
      • Player - Player 1 (Red) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 2 (Blue) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 3 (Teal) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 4 (Purple) types a chat message containing iseedeadpeopleas An exact match
      • Player - Player 5 (Yellow) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 6 (Orange) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 7 (Green) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 8 (Pink) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 9 (Gray) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 10 (Light Blue) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 11 (Dark Green) types a chat message containing iseedeadpeople as An exact match
      • Player - Player 12 (Brown) types a chat message containing iseedeadpeople as An exact match
    • Conditions
    • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • PlayerCount = 1
      • Then - Actions
        • Game - Defeat (Triggering player) with the message: No cheating!
      • Else - Actions



PlayerGroup - Player Group
PlayerCount - Integer

I don't think you can prevent maphacks. If something can be protected, there will always be a way to hack it. Can't stop maphacking sadly :(.
What type of secret is on your map? Item-based? Terrain/pathing?
 

Bogrim

y hello thar
Reaction score
154
If a player selects a unit not visible to him/her, you can defeat said player. There's a boolean condition for this.
 

Bogrim

y hello thar
Reaction score
154
Something in these lines:
Trigger:
  • Anti-hack trigger
    • Events
      • Player - Player 1 (Red) Selects a unit
    • Conditions
      • ((Triggering unit) is masked to (Triggering player)) Equal to True
 

Accname

2D-Graphics enthusiast
Reaction score
1,464
place a dummy somewhere in the map with a bugged model, place it inside an area no player can see. if the player uses iseedeadpeople or a maphack he will reveal it for him and the game will crash because of the bugged model.
 

Tyman2007

Ya Rly >.
Reaction score
74
Arash can you please Not Talk Like This Where All Words Start With A Capital Letter?

It makes my eyes bleed T.T

Map hack systems are not always 100% accurate, so a player might be falsely accused and booted out. Have it display a message to everyone and the host can decide what to do himself.
 
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