How to get units which is looking at a specific unit?

NoobImbaPro

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check the angle of your unit and the angle between your unit and the other unit(plus/minus 5)
 

canons200

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i give you briedly
set A = your unit
set B= target unit of ability being cast
set C = angle from A to B(real variable)
action~~~
 

NoobImbaPro

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don't forget the -/+ 5 because you will have only 1 point to see (like bullet's fire line)
set C = angle from A to B(real variable)+4
set C2 = angle from A to B(real variable)-4
 

joohen

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Ok, i did that method, but i got a glitch

Only units facing the heroes from West Southwest East Southwest South was picked. Why?
 

canons200

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lol? that mean you unit group where the trigger pick the unit within (your west southest east~~~) try to post up your trigger here? so we can help you to check up.
 

Nherwyziant

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Trigger:
  • Set Real_X = (Angle from (Position of (Casting unit)) to (Position of (Target unit of ability being cast)))
 

joohen

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Trigger:
  • Unit Group - Pick every unit in (Units within 1200.00 of (Position of FaceBasher) matching ((((Angle from (Position of FaceBasher) to (Position of (Matching unit))) - 90.00) Greater than or equal to (Facing of FaceBasher)) and ((((Angle from (Position of FaceBasher) to (Position of (Matching unit))) + 90.00) Less than or equal to (Facing of FaceBasher)) and do (Actions)
    • Loop - Actions
      • (Picked unit)


Why dosen't this work?
 

NoobImbaPro

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OMG you say in simple words "if 3>=3+90 and 3<=3-90 do actions" you have to do that "If 4>=2-3 and if 4<=2+3 do actions"
Use variables it make the thing a lot easier....
Trigger:
  • a
    • Actions
      • Set Point_1 = Position of Unit A (point variable)
      • Set Angle_1 = Facing Angle of unit A (real variable)
      • Set Group = Units within 1200 of point_1 and do actions
      • Unit Group - Pick every unit in (Group) and do (Actions)
        • Loop - Actions
          • Set Point_2 = Position of (picked unit) (point variable)
          • Set Angle_2 = Angle between Point_1 and Point_2 (real variable)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
            • ((Angle_1) is greater than or equal to ((Angle_2)-35)) and ((Angle_1) is less than or equal to ((Angle_2)+35))
            • Then - Actions
              • Do what you want to do
            • Else - Actions
      • Custom script : call RemoveLocation (Point_1)
      • Custom script : call RemoveLocation (Point_2)
      • Custom script : call DestroyGroup (Group)


What do we do with that????
We have the facing angle of your unit and the facing angle between you and the picked unit and we check if your facing angle is near the angle between you and the target unit
 

HydraRancher

Truth begins in lies
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It looks like you rushed that...Units within 1200 of point_1 (CAPITAL ALERT!) and do actions. Wutt?



Why cant you copy the whole trigger? right click the trigger NAME, click copy as text then cntrl + v it over here. Put it in [noparse]
Trigger:
  • Tags
[/noparse]
 

vypur85

Hibernate
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We have the facing angle of your unit and the facing angle between you and the picked unit and we check if your facing angle is near the angle between you and the target unit

The thing is, angle between points measures angle from -180 tp 180 degrees. Facing angle measures the angle between 0 to 360 degrees. Your comparison may fail sometimes.
 

joohen

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To HydraRancher : Urm, i think its too long...And when i paste it here, it is unfinished.
 

NoobImbaPro

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it will not fail.......this is like dota riki's backstab, even you have 350 and you do +30 it will be 20 angle points
 

canons200

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the dota riki backstab has been made by someone in this forum. but sorry, i forget where is it, use search function
 

NoobImbaPro

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do we have to find it? I just said I used some actions from riki's backstab...
read the posts man
 
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