how to make a kill counter for my TD?

Funky_Luffe

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Hi,

I am makin a Tower Defense, and I need a counter to determine whether or not all the units have been killed (or escaped)

I have made a check that registers when a unit dies:

Events:
- A unit dies

Conditions:
- Triggering unit equal to Crazy Furbolg

Actions:
- Here is my problem

I have created a varaible called wave1counter.

Each time this happes I want the actions to be:
- set wave1counter = wave1counter + 1

But when I search for something with variable, all I can choose is:

- Set wave1counter = wave1counter

And thats not helping me :/

Can anyone tell me what to do, to make a simple trigger that just adds one to my variable each time it happens.

Thank you very much :)
 
Event, a unit die.
Condition, Owning player of trigger unit = creeps' owner
Action, Set point[player number of owning player of killing unit] = point[player number of owning player of killing unit] + 1
 
set wave1counter = (choose arithemtic -- you can find this under functions -- do not choose variables)

you should see _ + _

set the first _ to wave1counter (click variables and select it)
set the second _ to 1 ( key it in )

you can change the + sign to + - x or / .
 
Trigger:
  • Kills1
    • Events
      • Unit - A unit owned by Player X Dies
    • Conditions
      • (Owner of (Killing unit)) Equal to X
    • Actions
      • Set kills1 = (kills1 + 1)
      • Leaderboard - Change the value for Player X in (Last created leaderboard) to kills1


there u go
 
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