How to make an instant follow

Prediter[BuB

Well-Known Member
Reaction score
35
I'm trying to make a spell mui. The spell calls for a dummy unit that holds the auras for the hero to constantly be on top of him. So since there are two different triggers (The start and the one that moves the dummy) How to I make this MUI. Currently it works but if you cast it with a new hero the dummy for the old one stops following so the new dummy can.
 

Prediter[BuB

Well-Known Member
Reaction score
35
Trigger:
  • Time Distort
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Time Distort
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CustomValue Less than 1000
        • Then - Actions
          • Set CustomValue = (CustomValue + 1)
        • Else - Actions
          • Set CustomValue = 1
      • Set Caster[CustomValue] = (Casting unit)
      • Unit - Create 1 Lightning Bolt for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
      • Set Dummy[CustomValue] = (Last created unit)
      • Unit - Add a 30.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Add Dummy[CustomValue] to Grp


Trigger:
  • Follower
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (Number of units in Grp) Greater than 0
    • Actions
      • Unit - Move Dummy[CustomValue] instantly to (Position of Caster[CustomValue])
 

Ayanami

칼리
Reaction score
288
Trigger:
  • Time Distort
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Time Distort
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CustomValue Less than 1000
        • Then - Actions
          • Set CustomValue = (CustomValue + 1)
        • Else - Actions
          • Set CustomValue = 1
      • Set Caster[CustomValue] = (Triggering unit)
      • Set CasterLoc[CustomValue] = (Position of (Triggering unit))
      • Unit - Create 1 Lightning Bolt for (Owner of Caster[CustomValue]) at CasterLoc[CustomValue] facing Default building facing degrees
      • Set Dummy[CustomValue] = (Last created unit)
      • Set Real[CustomValue] = 30.00
      • Set TempPoint = (Center of (Playable map area))
      • Unit - Create 1 Hidden Dummy for (Owner of Caster[CustomValue]) at TempPoint facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to CustomValue
      • Unit Group - Add (Last created unit) to Grp
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call RemoveLocation(udg_CasterLoc[CustomValue])


Trigger:
  • Follower
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (Grp is empty) Equal to False
    • Actions
      • Unit Group - Pick every unit in Grp and do (Actions)
        • Loop - Actions
          • Set TempInt = (Custom value of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Or - Any (Conditions) are true
                • Conditions
                  • Real[TempInt] is Less than or equal to 0.00
                  • (Caster[TempInt] is dead) Equal to True
            • Then - Actions
              • Unit - Remove Dummy[TempInt] from the game
              • Unit - Remove (Picked unit) from the game
            • Else - Actions
              • Set CasterLoc[TempInt] = (Position of Caster[TempInt])
              • Unit - Move Dummy[TempInt] instantly to (CasterLoc[TempInt])
              • Set Real[TempInt] = (Real[TempInt] - 0.10)
              • Custom script: call RemoveLocation(udg_CasterLoc[TempInt])


Try it like this.

EDITED: Edited the codes. Turned out really bad just now.
 

Prediter[BuB

Well-Known Member
Reaction score
35
It takes me straight to the menu when the triggers are on. Also how can units be in AsTimerGroup when the triggers dont add anything to it? Can you post your test map?
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Just order the dumys to patrol on the hero and the dumy must hav 522 ms
 

Prediter[BuB

Well-Known Member
Reaction score
35
The dummy still isnt following the caster. can you upload your map please? also triggers cant make the unit patrol follow another unit.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Did u make another trig wher u set customvalue to 0
 

Ayanami

칼리
Reaction score
288
I edited this line.

Trigger:
  • Set CasterLoc[TempInt] = (Position of (Triggering unit))


to this

Trigger:
  • Set CasterLoc[TempInt] = (Position of Caster[TempInt])


My bad =p
 

Prediter[BuB

Well-Known Member
Reaction score
35
This is what I have

Trigger:
  • Control Time
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Time Control
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Customvalue Less than 1000
        • Then - Actions
          • Set Customvalue = (Customvalue + 1)
        • Else - Actions
          • Set Customvalue = 1
      • Set Caster[Customvalue] = (Triggering unit)
      • Set CasterPos[Customvalue] = (Position of (Triggering unit))
      • Unit - Create 1 Lightning Bolt for (Owner of Caster[Customvalue]) at CasterPos[Customvalue] facing Default building facing degrees
      • Set Dummy[Customvalue] = (Last created unit)
      • Set Real[Customvalue] = 30.00
      • Set TempPoint = (Center of (Playable map area))
      • Unit - Create 1 Lightning Bolt for (Owner of Caster[Customvalue]) at TempPoint facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to Customvalue
      • Unit Group - Add (Last created unit) to Grp
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call RemoveLocation(udg_CasterPos[CustomValue])


Trigger:
  • Follower
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (Grp is empty) Equal to False
    • Actions
      • Unit Group - Pick every unit in Grp and do (Actions)
        • Loop - Actions
          • Set TempInt = (Custom value of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Or - Any (Conditions) are true
                • Conditions
                  • Real[TempInt] Less than or equal to 0.00
                  • (Caster[TempInt] is dead) Equal to True
            • Then - Actions
              • Unit - Remove Dummy[TempInt] from the game
              • Unit - Remove (Picked unit) from the game
            • Else - Actions
              • Set CasterPos[TempInt] = (Position of (Triggering unit))
              • Unit - Move Dummy[TempInt] instantly to CasterPos[TempInt]
              • Set Real[TempInt] = (Real[TempInt] - 0.10)
              • Custom script: call RemoveLocation(udg_CasterPos[TempInt])
 

Prediter[BuB

Well-Known Member
Reaction score
35
Ok

Trigger:
  • Custom script: call RemoveLocation(udg_CasterPos[TempInt])

Trigger:
  • Custom script: call RemoveLocation(udg_CasterLoc[CustomValue])

causes the game to go straight to main menu.
 

Ayanami

칼리
Reaction score
288
Straight to main menu? o.o Hmm try disable the triggers and start the game then. If it works, it's the trigger's prob.
 

Ayanami

칼리
Reaction score
288
Ok

Trigger:
  • Custom script: call RemoveLocation(udg_CasterPos[TempInt])

Trigger:
  • Custom script: call RemoveLocation(udg_CasterLoc[CustomValue])

causes the game to go straight to main menu.

Ahh, like this.

Trigger:
  • Custom script: call RemoveLocation(udg_CasterPos[udg_TempInt]

Trigger:
  • Custom script: call RemoveLocation(udg_CasterLoc[udg_CustomValue])
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top