How to make an instant follow

Prediter[BuB

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35
I'm trying to make a spell mui. The spell calls for a dummy unit that holds the auras for the hero to constantly be on top of him. So since there are two different triggers (The start and the one that moves the dummy) How to I make this MUI. Currently it works but if you cast it with a new hero the dummy for the old one stops following so the new dummy can.
 

Prediter[BuB

Well-Known Member
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35
Trigger:
  • Time Distort
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Time Distort
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CustomValue Less than 1000
        • Then - Actions
          • Set CustomValue = (CustomValue + 1)
        • Else - Actions
          • Set CustomValue = 1
      • Set Caster[CustomValue] = (Casting unit)
      • Unit - Create 1 Lightning Bolt for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
      • Set Dummy[CustomValue] = (Last created unit)
      • Unit - Add a 30.00 second Generic expiration timer to (Last created unit)
      • Unit Group - Add Dummy[CustomValue] to Grp


Trigger:
  • Follower
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (Number of units in Grp) Greater than 0
    • Actions
      • Unit - Move Dummy[CustomValue] instantly to (Position of Caster[CustomValue])
 

Ayanami

칼리
Reaction score
288
Trigger:
  • Time Distort
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Time Distort
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • CustomValue Less than 1000
        • Then - Actions
          • Set CustomValue = (CustomValue + 1)
        • Else - Actions
          • Set CustomValue = 1
      • Set Caster[CustomValue] = (Triggering unit)
      • Set CasterLoc[CustomValue] = (Position of (Triggering unit))
      • Unit - Create 1 Lightning Bolt for (Owner of Caster[CustomValue]) at CasterLoc[CustomValue] facing Default building facing degrees
      • Set Dummy[CustomValue] = (Last created unit)
      • Set Real[CustomValue] = 30.00
      • Set TempPoint = (Center of (Playable map area))
      • Unit - Create 1 Hidden Dummy for (Owner of Caster[CustomValue]) at TempPoint facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to CustomValue
      • Unit Group - Add (Last created unit) to Grp
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call RemoveLocation(udg_CasterLoc[CustomValue])


Trigger:
  • Follower
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (Grp is empty) Equal to False
    • Actions
      • Unit Group - Pick every unit in Grp and do (Actions)
        • Loop - Actions
          • Set TempInt = (Custom value of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Or - Any (Conditions) are true
                • Conditions
                  • Real[TempInt] is Less than or equal to 0.00
                  • (Caster[TempInt] is dead) Equal to True
            • Then - Actions
              • Unit - Remove Dummy[TempInt] from the game
              • Unit - Remove (Picked unit) from the game
            • Else - Actions
              • Set CasterLoc[TempInt] = (Position of Caster[TempInt])
              • Unit - Move Dummy[TempInt] instantly to (CasterLoc[TempInt])
              • Set Real[TempInt] = (Real[TempInt] - 0.10)
              • Custom script: call RemoveLocation(udg_CasterLoc[TempInt])


Try it like this.

EDITED: Edited the codes. Turned out really bad just now.
 

Prediter[BuB

Well-Known Member
Reaction score
35
It takes me straight to the menu when the triggers are on. Also how can units be in AsTimerGroup when the triggers dont add anything to it? Can you post your test map?
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Just order the dumys to patrol on the hero and the dumy must hav 522 ms
 

Prediter[BuB

Well-Known Member
Reaction score
35
The dummy still isnt following the caster. can you upload your map please? also triggers cant make the unit patrol follow another unit.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Did u make another trig wher u set customvalue to 0
 

Ayanami

칼리
Reaction score
288
I edited this line.

Trigger:
  • Set CasterLoc[TempInt] = (Position of (Triggering unit))


to this

Trigger:
  • Set CasterLoc[TempInt] = (Position of Caster[TempInt])


My bad =p
 

Prediter[BuB

Well-Known Member
Reaction score
35
This is what I have

Trigger:
  • Control Time
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Time Control
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Customvalue Less than 1000
        • Then - Actions
          • Set Customvalue = (Customvalue + 1)
        • Else - Actions
          • Set Customvalue = 1
      • Set Caster[Customvalue] = (Triggering unit)
      • Set CasterPos[Customvalue] = (Position of (Triggering unit))
      • Unit - Create 1 Lightning Bolt for (Owner of Caster[Customvalue]) at CasterPos[Customvalue] facing Default building facing degrees
      • Set Dummy[Customvalue] = (Last created unit)
      • Set Real[Customvalue] = 30.00
      • Set TempPoint = (Center of (Playable map area))
      • Unit - Create 1 Lightning Bolt for (Owner of Caster[Customvalue]) at TempPoint facing Default building facing degrees
      • Unit - Set the custom value of (Last created unit) to Customvalue
      • Unit Group - Add (Last created unit) to Grp
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call RemoveLocation(udg_CasterPos[CustomValue])


Trigger:
  • Follower
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • (Grp is empty) Equal to False
    • Actions
      • Unit Group - Pick every unit in Grp and do (Actions)
        • Loop - Actions
          • Set TempInt = (Custom value of (Picked unit))
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Or - Any (Conditions) are true
                • Conditions
                  • Real[TempInt] Less than or equal to 0.00
                  • (Caster[TempInt] is dead) Equal to True
            • Then - Actions
              • Unit - Remove Dummy[TempInt] from the game
              • Unit - Remove (Picked unit) from the game
            • Else - Actions
              • Set CasterPos[TempInt] = (Position of (Triggering unit))
              • Unit - Move Dummy[TempInt] instantly to CasterPos[TempInt]
              • Set Real[TempInt] = (Real[TempInt] - 0.10)
              • Custom script: call RemoveLocation(udg_CasterPos[TempInt])
 

Prediter[BuB

Well-Known Member
Reaction score
35
Ok

Trigger:
  • Custom script: call RemoveLocation(udg_CasterPos[TempInt])

Trigger:
  • Custom script: call RemoveLocation(udg_CasterLoc[CustomValue])

causes the game to go straight to main menu.
 

Ayanami

칼리
Reaction score
288
Straight to main menu? o.o Hmm try disable the triggers and start the game then. If it works, it's the trigger's prob.
 

Ayanami

칼리
Reaction score
288
Ok

Trigger:
  • Custom script: call RemoveLocation(udg_CasterPos[TempInt])

Trigger:
  • Custom script: call RemoveLocation(udg_CasterLoc[CustomValue])

causes the game to go straight to main menu.

Ahh, like this.

Trigger:
  • Custom script: call RemoveLocation(udg_CasterPos[udg_TempInt]

Trigger:
  • Custom script: call RemoveLocation(udg_CasterLoc[udg_CustomValue])
 
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