How to make venomancers skill Venomous Gale

bhemoth

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Can anyone tell me how to make venomancers skill venomous gale... cause i cant find it in here anywhere???
 

Igor_Z

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M8, im at school now... I will help you if u like. But 4 hours later if u can wait that long. Just 1 question? Is the venomous gale venomancer's first ability? Cuz i forgot the name of it. If so, i will show u how to make it later
 

Vylatin

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Yes it is. The Venomancer shoots out this "Shadow Strike projectile", poisoning all units in its way. It is pretty new, I think Icefrog changed it in the last version - 6.59. Before it was only Shadow Strike.
 

Igor_Z

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Hey, back from school.. Sorry for keeping u waiting. Now the spell. If u follow my steps 1 by 1 it would be a sinch to make the spell. First of all, let me clear something for you.. This spell only poisons the units in the targeted area not everything in its way. But i think this is what it does... Now listen:

Step 1: Create 2 dummes, first 1 with abilities: Locust, Invulnerable(neutral) with no model
Second: with abilities: Locust, Invulnerable(neutral) but make him to have the model of the shadow strike missle

Step 2: Make a Blizzard spell with everything set to 0.. Casting time set to 0.1... Add this spell to your hero
Make a Shadow strike spell for your dummy to cast. Just make it, don't add it to the dummy. Make it with no model or effects if u don't want...

Step 3: Do some variables: Venom_Units with variable-Unit with array 5, Venom_Points with variable-point with array 5 and Venom_Group with variable-Unit Group with no array

Step 4: Do these triggers:

Trigger 1:
Code:
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Venomous Gale(Hero Use) - Based on blizzard
    Actions
        Set Venom_Units[1] = (Triggering unit)
        Set Venom_Points[1] = (Position of Venom_Units[1])
        Set Venom_Points[2] = (Target point of ability being cast)
        Unit - Create 1 Venom Moving Dummy for (Owner of Venom_Units[1]) at Venom_Points[1] facing Default building facing degrees
        Set Venom_Units[2] = (Last created unit)
        Trigger - Turn on Venom Move <gen>

Trigger 2(isn't initially on):

Code:
Events
        Time - Every 0.03 seconds of game time
    Conditions
    Actions
        Set Venom_Points[3] = (Position of Venom_Units[2])
        Set Venom_Points[4] = (Venom_Points[3] offset by 35.00 towards (Angle from Venom_Points[3] to Venom_Points[2]) degrees)
        Unit - Move Venom_Units[2] instantly to Venom_Points[4]
        Unit - Turn collision for Venom_Units[2] Off
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Integer((Distance between Venom_Points[3] and Venom_Points[2]))) Less than or equal to 50
            Then - Actions
                Unit - Remove Venom_Units[2] from the game
                Set Venom_Group = (Units within 375.00 of Venom_Points[2] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Venom_Units[1])) Equal to True))))
                Unit Group - Pick every unit in Venom_Group and do (Actions)
                    Loop - Actions
                        Set Venom_Units[3] = (Picked unit)
                        Unit - Create 1 Venom Dummy for (Owner of Venom_Units[1]) at Venom_Points[2] facing Default building facing degrees
                        Set Venom_Units[4] = (Last created unit)
                        Unit - Add Shadow Strike(Dummy Use) to Venom_Units[4]
                        Unit - Set level of Shadow Strike(Dummy Use) for Venom_Units[4] to (Level of Venomous Gale (Hero Use) for Venom_Units[1])
                        Unit - Order Venom_Units[4] to Night Elf Warden - Shadow Strike Venom_Units[3]
                        Unit - Add a 1.20 second Generic expiration timer to Venom_Units[4]
                Custom script:   call RemoveLocation(udg_Venom_Points[1])
                Custom script:   call RemoveLocation(udg_Venom_Points[2])
                Custom script:   call RemoveLocation(udg_Venom_Points[3])
                Custom script:   call RemoveLocation(udg_Venom_Points[4])
                Custom script:   call DestroyGroup(udg_Venom_Group)
                Trigger - Turn off (This trigger)
            Else - Actions

The Venom Moving dummy is the missle that travels to the targeted point. It is like the Shadow Strike missle as i explained what to do in the steps. The other dummy is unseeable so don't wry about him
If u have any questions or ploblems inform me... Or if u want it another way, let some 1 else build up a trigger for you
 

wraithseeker

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Trigger:
  • Set Venom_Group = (Units within 375.00 of Venom_Points[2] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Venom_Units[1])) Equal to True))))

to

Trigger:
  • Set Venom_Group = (Units within 200.00 of Venom_Points[2] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Venom_Units[1])) Equal to True))))


be better?

Also, used wc3 tags for him to be able to read the code easily, nice one to help him out.


Trigger:
  • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Venomous Gale(Hero Use) - Based on blizzard
    • Actions
      • Set Venom_Units[1] = (Triggering unit)
      • Set Venom_Points[1] = (Position of Venom_Units[1])
      • Set Venom_Points[2] = (Target point of ability being cast)
      • Unit - Create 1 Venom Moving Dummy for (Owner of Venom_Units[1]) at Venom_Points[1] facing Default building facing degrees
      • Set Venom_Units[2] = (Last created unit)
      • Trigger - Turn on Venom Move &lt;gen&gt;


Trigger:
  • Events
    • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • Set Venom_Points[3] = (Position of Venom_Units[2])
      • Set Venom_Points[4] = (Venom_Points[3] offset by 35.00 towards (Angle from Venom_Points[3] to Venom_Points[2]) degrees)
      • Unit - Move Venom_Units[2] instantly to Venom_Points[4]
      • Unit - Turn collision for Venom_Units[2] Off
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Integer((Distance between Venom_Points[3] and Venom_Points[2]))) Less than or equal to 50
        • Then - Actions
          • Unit - Remove Venom_Units[2] from the game
          • Set Venom_Group = (Units within 375.00 of Venom_Points[2] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Venom_Units[1])) Equal to True))))
          • Unit Group - Pick every unit in Venom_Group and do (Actions)
            • Loop - Actions
              • Set Venom_Units[3] = (Picked unit)
              • Unit - Create 1 Venom Dummy for (Owner of Venom_Units[1]) at Venom_Points[2] facing Default building facing degrees
              • Set Venom_Units[4] = (Last created unit)
              • Unit - Add Shadow Strike(Dummy Use) to Venom_Units[4]
              • Unit - Set level of Shadow Strike(Dummy Use) for Venom_Units[4] to (Level of Venomous Gale (Hero Use) for Venom_Units[1])
              • Unit - Order Venom_Units[4] to Night Elf Warden - Shadow Strike Venom_Units[3]
              • Unit - Add a 1.20 second Generic expiration timer to Venom_Units[4]
          • Custom script: call RemoveLocation(udg_Venom_Points[1])
          • Custom script: call RemoveLocation(udg_Venom_Points[2])
          • Custom script: call RemoveLocation(udg_Venom_Points[3])
          • Custom script: call RemoveLocation(udg_Venom_Points[4])
          • Custom script: call DestroyGroup(udg_Venom_Group)
          • Trigger - Turn off (This trigger)
        • Else - Actions
 

mapguy

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I mean, isn't 375 radius a little too big?

375 is A LOT!

change to 150 but increases the damage. also set the initial damage to be based on how far the project moved until reaching a target.

IT MAKES THE ABILITY MUCH MORE SKILLED TO BE USED!
 

MagnaGuard

Active Member
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the scales in the top right corner of post
by the exclimation sign and post number
above the join date, location, number of possts
 

DK's Pride

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First of all, let me clear something for you.. This spell only poisons the units in the targeted area not everything in its way.

I am 100% sure that it picks every unit in its way ;)

Edit: POST NUMBER 100!!!!!!!!
 

Sonic

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my

me want this skill too but i didnt understand you with triggers because one of them is too long that i cant do it... like this!!
Set Venom_Group = (Units within 375.00 of Venom_Points[2] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and (((Matching unit) belongs to an enemy of (Owner of Venom_Units[1])) Equal to True))))
Can someone help me because i creating a map with powerful skills and i need this very much !!!!!THANKS!!!
 

Tom_Kazansky

--- wraith it ! ---
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@Sonic, here is a demo map that I made, for some reasons, I can't upload it until now :(, take a look :)
--
 

Attachments

  • [Spell] Venomous Gale.w3x
    47.9 KB · Views: 357
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