I need help with tiggers.

PYROMANIC

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Hi,
I'll tell what I want to, If a player kills enemy unit he gets 1 kill point. And when his kill points reach 50 rertain action will happen.
Basicly for every 50 kills you will gain something.

What i tried, I made a leaderboard but I could read the kills from there. Then I made Real type variable but I couldn't add points to it... so i'm stuck. :banghead:

To my calculations I would need a mixture variable of Real and Integer Array.
(I am noob at tiggering and stuff like that)
 
Hi,
I'll tell what I want to, If a player kills enemy unit he gets 1 kill point. And when his kill points reach 50 rertain action will happen.
Basicly for every 50 kills you will gain something.

What i tried, I made a leaderboard but I could read the kills from there. Then I made Real type variable but I couldn't add points to it... so i'm stuck. :banghead:

To my calculations I would need a mixture variable of Real and Integer Array.
(I am noob at tiggering and stuff like that)

Maybe you can tell us why you need a mixture of real and integer? So we can find a way to work around it. Also you can convert them there and back anytime.
 
First line is why I need it, did you read this?
If a player kills enemy unit he gets 1 kill point. And when his kill points reach 50 rertain action will happen.
Basicly for every 50 kills you will gain something.
That's what I want to do...
 
But you said you need it to be real, and integer at times and stuff like that?

The problem you quoted can be done by:

Trigger:
  • Trigger
    • Events
      • Unit - A unit Dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Player[(Player number of (Owner of (Killing unit)))] Greater than or equal to 50
        • Then - Actions
          • -------- Your action --------
          • Set Player[(Player number of (Owner of (Killing unit)))] = 0
        • Else - Actions
          • Set Player[(Player number of (Owner of (Killing unit)))] = ((Player number of (Owner of (Killing unit))) + 1)
 
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