blooman
New Member
- Reaction score
- 16
Is there a ability with does area of effect damage and it auto attacks enemies?
Is there a ability with does area of effect damage and it auto attacks enemies?
Have a look at Burning Oil, it may be what you need.
nah i want my Thing to shoot 1 missile not attack every around u like 5 times a secondNot trying to give a *lame* answer, but Immolation would technically be an "AoE" Phoenix Fire. As it would automatically damage all enemies near you periodically.
The Unit Is Not going TO ATTACK Its the Abilitychange the attack type to be splash? from normal, choas, siege, magic..???
Ty for the trigger and ty to every1 but im working on another game right now And after this game ill put ur trigger inmy mapWolSHaman's trigger will be nearest to what you want, however if you cant make a damage detection system, there are always some alternative like such :
Trigger:
- Untitled Trigger 001
- Events
- Unit - A unit Is attacked
- Conditions
- (Unit-type of (Attacking unit)) Equal to <b>Your Type of Tower</b>
- Actions
- Set Point_Temp = (Position of (Attacking unit))
- Set Group_Temp = (Units within <b>Range of your Phonix effect</b> of Point_Temp)
- Set Unit_Temp = (Random unit from Group_Temp)
- Unit - Create 1 <b>Dummy(PhonixFire)</b> for (Owner of (Attacking unit)) at Point_Temp facing Default building facing degrees
- Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Attack Unit_Temp
- Custom script: call RemoveLocation (udg_Point_Temp)
- Custom script: call DestroyGroup (udg_Group_Temp)
this trigger will require you to have 3 global variable, Point_Temp (point), Group_Temp (Unit Group), Unit_Temp (Unit)
you need to have 1 dummy unit that
Combat - Attack 1 - Animation Backswing Point 0
Combat - Attack 1 - Animation Damage Point 0
Weapon type Missile (Splash) or Artillery