Is there a AoE Phoenix Fire

blooman

New Member
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Is there a ability with does area of effect damage and it auto attacks enemies?
 

jig7c

Stop reading me...-statement
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Is there a ability with does area of effect damage and it auto attacks enemies?

phoenix fire does damage an area, its a splash damage, i believe
and auto attack enemies... every unit does it... if an enemy comes within the acquisition range, it'll auto attack...
 

blooman

New Member
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nope area of effect counts as range for phoenix fire
But i want it to damage a area
 

blooman

New Member
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can you give me an idea of how the trigger would look like
Also The ability is going to be in a item k?XD
 

Bird

Ultra Cool Member
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Not trying to give a *lame* answer, but Immolation would technically be an "AoE" Phoenix Fire. As it would automatically damage all enemies near you periodically.
 

XeNiM666

I lurk for pizza
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138
Agree with Bird, also, If you want a missle, you could easily trigger a periodic Fan of Knives
 

WolSHaman

knowledgeably ignorant
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Use a custom damage detect trigger (if you don't know how to do this I can either show you or dredge up a tutorial). Then, create a custom unit called "phoenix firer" or something to that effect. Give this unit a phoenix fire ability, and set the damage to zero. Then do a trigger:

conditions- damage source equal to phoenix firer

Actions-
set temp_point=position of triggering unit
unit- create one dummy unit at temp_point facing blah
(must be a separate unit who doesn't have any triggers that fire when it deals damage)
order
9last created unit) to damage area within radius X dealing Y damage of...
add a 1.00 generic expiration timer to (last created unit)
custom script: call RemoveLocation (udg_temp_point)

That's a very basic overview, and if you want me to go into detail just respond and I'll go in-depth.
 

blooman

New Member
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Not trying to give a *lame* answer, but Immolation would technically be an "AoE" Phoenix Fire. As it would automatically damage all enemies near you periodically.
nah i want my Thing to shoot 1 missile not attack every around u like 5 times a second
and at first i was thinking about immolation but i want it to have a splash missile damage
 

jig7c

Stop reading me...-statement
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123
change the attack type to be splash? from normal, choas, siege, magic..???
 

takethat

Active Member
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12
WolSHaman's trigger will be nearest to what you want, however if you cant make a damage detection system, there are always some alternative like such :

Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to <b>Your Type of Tower</b>
    • Actions
      • Set Point_Temp = (Position of (Attacking unit))
      • Set Group_Temp = (Units within <b>Range of your Phonix effect</b> of Point_Temp)
      • Set Unit_Temp = (Random unit from Group_Temp)
      • Unit - Create 1 <b>Dummy(PhonixFire)</b> for (Owner of (Attacking unit)) at Point_Temp facing Default building facing degrees
      • Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Attack Unit_Temp
      • Custom script: call RemoveLocation (udg_Point_Temp)
      • Custom script: call DestroyGroup (udg_Group_Temp)


this trigger will require you to have 3 global variable, Point_Temp (point), Group_Temp (Unit Group), Unit_Temp (Unit)

you need to have 1 dummy unit that
Combat - Attack 1 - Animation Backswing Point 0
Combat - Attack 1 - Animation Damage Point 0
Weapon type Missile (Splash) or Artillery
 

blooman

New Member
Reaction score
16
WolSHaman's trigger will be nearest to what you want, however if you cant make a damage detection system, there are always some alternative like such :

Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to <b>Your Type of Tower</b>
    • Actions
      • Set Point_Temp = (Position of (Attacking unit))
      • Set Group_Temp = (Units within <b>Range of your Phonix effect</b> of Point_Temp)
      • Set Unit_Temp = (Random unit from Group_Temp)
      • Unit - Create 1 <b>Dummy(PhonixFire)</b> for (Owner of (Attacking unit)) at Point_Temp facing Default building facing degrees
      • Unit - Add a 0.10 second Generic expiration timer to (Last created unit)
      • Unit - Order (Last created unit) to Attack Unit_Temp
      • Custom script: call RemoveLocation (udg_Point_Temp)
      • Custom script: call DestroyGroup (udg_Group_Temp)


this trigger will require you to have 3 global variable, Point_Temp (point), Group_Temp (Unit Group), Unit_Temp (Unit)

you need to have 1 dummy unit that
Combat - Attack 1 - Animation Backswing Point 0
Combat - Attack 1 - Animation Damage Point 0
Weapon type Missile (Splash) or Artillery
Ty for the trigger and ty to every1 but im working on another game right now And after this game ill put ur trigger inmy map:D
 
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