Is there a way to make only certain units shared?

Lightstalker

New Member
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55
1. Is there a way to make only certain units shared?


2. Is there a way to prevent units from auto-attacking a unit?


3. Is there a way to remove green/rogange/red dots from neutral hostile on map?
 

BRUTAL

I'm working
Reaction score
118
2. do soemthing like
event- a unit is attacked
condition- unit-type of (attacked unit) equal to YourUnit
action- order (attacking unit) to stop

ish

but i think thats not what you want lol
 

Lightstalker

New Member
Reaction score
55
2. do soemthing like
event- a unit is attacked
condition- unit-type of (attacked unit) equal to YourUnit
action- order (attacking unit) to stop

ish

but i think thats not what you want lol

nope lol. Otherwise there would be no way to attack the unit. I just want enenmy units not to auto-attack a certain unit.
 

Steamsteam

New Member
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1
i had to do something like this a while ago - change the unit to another player that isnt player such as brown - making both players share ctrl with brown..??
 

Lightstalker

New Member
Reaction score
55
Yes you can, just share control

I CAN do it, but for what I want to do, it won't work because it won't be MUI. Because if I change the ownership to neutral passive, then I still need to give that player control of the unit, and because there are 8 players in my map, if everyone has unit control with neutral passive, then everyone will be able to control everyone else's units...
 

PrisonLove

Hard Realist
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78
What if you just make it so that when a specific type of unit is selected by a player you change ownership and retain color?

It may not be the most graceful way to do it, but it would work.
 

Lightstalker

New Member
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55
What if you just make it so that when a specific type of unit is selected by a player you change ownership and retain color?

It may not be the most graceful way to do it, but it would work.

Can you explain a bit more how this would work?:p
 

jig7c

Stop reading me...-statement
Reaction score
123
3. check game play constants for that...
2. give the unit a worker classification...
1. triggering the sharing part,
action
give vision of picked unit to triggering player...
blah blah blah....
 

Slapshot136

Divide et impera
Reaction score
471
1. create a dummy (owned by a neutral player who has shared control to all) unit that pairs with the unit you want to be shareable, and then whenever a person clicks on the unit, if they should be able to control the unit, then select the dummy for them instead of the unit, and then relay all the dummy's orders to the unit via triggers, and then order the dummy to stop to cancel the dummy from doing anything.
 

simonake

New Member
Reaction score
72
ONLY UNIT SHared

Romek would beat you all.

UAC Unit Aura Control. With some editing, it can easily become unit sharing.
 

komapatient

New Member
Reaction score
10
This may help you?

Trigger 1:
Trigger:
  • ShareUnit
    • Events
      • Player - Player 1 (Red) Selects a unit
    • Conditions
      • (Triggering unit) Equal to YourSpecUnit
    • Actions
      • Player - Make (Owner of YourSpecUnit) treat (Triggering player) as an Ally with shared vision and shared units


Trigger 2:
Trigger:
  • Unshare Unit
    • Events
      • Player - Player 1 (Red) Deselects a unit
    • Conditions
      • (Triggering unit) Equal to YourSpecUnit
    • Actions
      • Player - Make (Owner of YourSpecUnit) treat (Triggering player) as an Ally with shared vision


Pls report back if not!
Untested!
 

Lightstalker

New Member
Reaction score
55
3. check game play constants for that...
2. give the unit a worker classification...
1. triggering the sharing part,
action
give vision of picked unit to triggering player...
blah blah blah....

3. Not in gameplay constant.
2. Can't do that.
1. No. Not shared vision, shared control.

This may help you?

Trigger 1:
Trigger:
  • ShareUnit
    • Events
      • Player - Player 1 (Red) Selects a unit
    • Conditions
      • (Triggering unit) Equal to YourSpecUnit
    • Actions
      • Player - Make (Owner of YourSpecUnit) treat (Triggering player) as an Ally with shared vision and shared units


Trigger 2:
Trigger:
  • Unshare Unit
    • Events
      • Player - Player 1 (Red) Deselects a unit
    • Conditions
      • (Triggering unit) Equal to YourSpecUnit
    • Actions
      • Player - Make (Owner of YourSpecUnit) treat (Triggering player) as an Ally with shared vision


Wouldn't work because you have armies. If Player 1 red selects the Assassin, then both armies will stop fighting each other until it is deselected.
 

Zalinian

New Member
Reaction score
0
2. Set the unit's Combat - Acquisition Range to 0, then it will no longer Auto-Acquire targets to attack.
 

DrStyles

New Member
Reaction score
7
3. Is there a way to remove green/rogange/red dots from neutral hostile on map?

Object editor Stats - Hide Minimap Display.

If you mean for everthing then I would try messing with the Game Interface.
 
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