Gladius_Tito
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I'm working on an ORPG right now, and I want an expanded inventory system. The ideas got bigger and bigger, and I finally came up with the idea to make a player menu, like those you would see in console RPG's.
When activated by pressing Esc/using an item/using a spell, it will lock camera to a point on the map where it shows a close up of a duplicate hero, with the same amount of health and mana as your real one.
There will be a multiboard with Equipment, Party Status, Score (I might add a ranking system), Save Menu, and any other ideas I come up with.
The Equipment will basically be a multiboard, showing your current equipment, and your Equipment Pouch (a 6 slot innventory that holds only extra gear), your stats, and a description of the items.
WHen you equip an item, it will show on the duplicate hero. (Just eye candy)
Party Status shows the status of your party, allowing you to cycle through your party stats and equipment.
Save Menu is self explanatory.
So, is this system possible in GUI? Or am I just fantasizing?
When activated by pressing Esc/using an item/using a spell, it will lock camera to a point on the map where it shows a close up of a duplicate hero, with the same amount of health and mana as your real one.
There will be a multiboard with Equipment, Party Status, Score (I might add a ranking system), Save Menu, and any other ideas I come up with.
The Equipment will basically be a multiboard, showing your current equipment, and your Equipment Pouch (a 6 slot innventory that holds only extra gear), your stats, and a description of the items.
WHen you equip an item, it will show on the duplicate hero. (Just eye candy)
Party Status shows the status of your party, allowing you to cycle through your party stats and equipment.
Save Menu is self explanatory.
So, is this system possible in GUI? Or am I just fantasizing?