Issue with Multi-player instanceable hastables and timers

Zealot

Member
Reaction score
11
I'm trying to create a spell that is multi-player instanceable.
Yet the spell works properly ONLY for player 1.
For the other players it only spawns the dummy unit but the dummy unit does not travel to the location via the second trigger.
I believe I used something incorrectly, any suggestions would be appreciated, I'm new with hashtables. I believe I've used timers wrongly, but I'm not sure.


Trigger:
  • Fishing Net
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Dispel Magic
    • Actions
      • For each (Integer A) from 1 to 4, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Casting unit)) Equal to (Player((Integer A)))
            • Then - Actions
              • Set Fishing_Caster_Point = (Position of (Casting unit))
              • Set Fishing_Target_Point = (Target point of ability being cast)
              • Unit - Create 1 Net for (Owner of (Casting unit)) at Fishing_Caster_Point facing Default building facing degrees
              • Hashtable - Save Handle Of(Last created unit) as (Integer A) of 1 in Fishing_Hash
              • Hashtable - Save Handle OfFish_Timer as (Integer A) of 3 in Fishing_Hash
              • Hashtable - Save Handle OfFishing_Target_Point as (Integer A) of 4 in Fishing_Hash
              • Hashtable - Save Handle OfFishing_Caster_Point as (Integer A) of 2 in Fishing_Hash
              • Countdown Timer - Start (Load (Integer A) of 3 in Fishing_Hash) as a One-shot timer that will expire in 0.01 seconds
            • Else - Actions


Trigger:
  • Fishing Net Travel
    • Events
      • Time - Fish_Timer expires
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 4, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Remaining time for (Load (Integer A) of 3 in Fishing_Hash)) Equal to 0.00
            • Then - Actions
              • Set Fishing_Net_Point = (Position of (Load (Integer A) of 1 in Fishing_Hash))
              • Set Fishing_Target_Point = (Load (Integer A) of 4 in Fishing_Hash)
              • Set Fishing_Caster_Point = (Load (Integer A) of 2 in Fishing_Hash)
              • Animation - Change (Load (Integer A) of 1 in Fishing_Hash) flying height to ((Default flying height of (Load (Integer A) of 1 in Fishing_Hash)) - (((Distance between Fishing_Caster_Point and Fishing_Net_Point) / (Distance between Fishing_Target_Point and Fishing_Caster_Point)) x 100.00)) at 0.00
              • Unit - Move (Load (Integer A) of 1 in Fishing_Hash) instantly to (Fishing_Net_Point offset by 6.00 towards (Angle from Fishing_Net_Point to Fishing_Target_Point) degrees)
              • Hashtable - Save Handle OfFish_Timer as (Integer A) of 3 in Fishing_Hash
              • Countdown Timer - Start (Load (Integer A) of 3 in Fishing_Hash) as a One-shot timer that will expire in 0.01 seconds
            • Else - Actions
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
You only have a single timer there. I didnt work that much with timers but as far as I remember you will need an individual timer for each player since a timer is a set object.
 

vypur85

Hibernate
Reaction score
803
On a related note, Casting unit don't usually work well within a loop. It's best to change all of them to 'Triggering unit'.
Then again, this may not solve the underlying issue due to the reason mentioned above.
 

Zealot

Member
Reaction score
11
You only have a single timer there. I didnt work that much with timers but as far as I remember you will need an individual timer for each player since a timer is a set object.

I see, so the best course of action is have a timer for each player. I just hope it doesn't bloat much.

On a related note, Casting unit don't usually work well within a loop. It's best to change all of them to 'Triggering unit'.
Then again, this may not solve the underlying issue due to the reason mentioned above.

I haven't had a problem using casting unit instead of triggering unit though.
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
I would advice you to use an array instead of hashtables if you just want MPI.
Hashtables are only really useful for MUI triggers in my opinion.
 

vypur85

Hibernate
Reaction score
803
> I haven't had a problem
Well, guess it's pretty much up to you.

> Know any good tutorial?
Not sure what you're planning to do here. I'm assuming you just want a sliding missile.
Check out Modern Weaponary in my sig. Look for 'Rifle'. It's not so much of a tutorial. May be good to be a source of reference though.

It's basically creating your dummy, and insert the dummy to a unitgroup in another periodic trigger. No timer required. Timers are only good for JASS when it comes to this. Saving timers in hashtables is a pain in the ass and doesn't work too well, according to my experience.
 

Zealot

Member
Reaction score
11
> I haven't had a problem
Well, guess it's pretty much up to you.

> Know any good tutorial?
Not sure what you're planning to do here. I'm assuming you just want a sliding missile.
Check out Modern Weaponary in my sig. Look for 'Rifle'. It's not so much of a tutorial. May be good to be a source of reference though.

It's basically creating your dummy, and insert the dummy to a unitgroup in another periodic trigger. No timer required. Timers are only good for JASS when it comes to this. Saving timers in hashtables is a pain in the ass and doesn't work too well, according to my experience.

Ah, no, creating the trigger and what it will do won't be a problem.
Was asking for a tutorial for using arrays.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top