Item Class Restriction System help

1337Elite

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I need help creating a simple to use class restriction system. The variables I've got so far:
Code:
Item Init
    Events
        Map initialization
    Conditions
    Actions
        -------- Weapons --------
        Set ItemWeaponID[1] = Dagger
        Set ItemWeaponID[2] = |cFF004080Dagger of Estle|r
        Set ItemWeaponID[3] = |cFF00FF00Enchanted Hatchet|r
        Set ItemWeaponID[4] = |cFF00FF00Recruit Rogue's Axe|r
        -------- Potions --------
        Set ItemPotionsID[1] = Greater Health Potion
        Set ItemPotionsID[2] = Greater Mana Potion
        Set ItemPotionsID[3] = Major Health Potion
        Set ItemPotionsID[4] = Major Mana Potion
        Set ItemPotionsID[5] = Minor Health Potion
        Set ItemPotionsID[6] = Minor Mana Potion
        -------- Armour --------
        Set ItemtArmourID[1] = Cloth Cape
        Set ItemtArmourID[2] = Leather Armor
Code:
Class Items Init
    Events
        Map initialization
    Conditions
    Actions
        -------- Rogue Items --------
        Set RogueClass[1] = ItemWeaponID[1]
        Set RogueClass[2] = ItemWeaponID[2]
        Set RogueClassCur = 2
        -------- Brawler Items --------
        Set BrawlerClass[1] = ItemWeaponID[3]
        Set RogueClass[2] = ItemWeaponID[4]
        Set BrawlerClassCur = 2

I don't want all of the items to be class specific, only the ones specified in those arrays. I've tried every possible thing that I know of, without succeeding. The class restriction I tried earlier on was the one posted by Ghan some time ago, I got it to work only if there were one class.

I hope that's enough information for you guys to use. My head is all out of ideas. :banghead:

~1337Elite
 
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