All right, so for a new map I have been toying with, I have overcome several obstacles (thanks to your assistance!) and taught myself a little JASS, but there are two remaining issues I have -not- been able to fix on my own.
Firstly;
My hero selection system.
Originally, I had it set to something like this (not an original concept, but I thought it would work).. A Tavern with 12 of the custom heroes I made with each player having a wisp around it.
When someone bought a hero, the wisp that player owned would be killed. The hero would be teleported from the region around the Tavern to the Spawn location and then the Camera would instantly move to that location.
In theory it worked fine, until myself and the wife tested it.
When picking our heroes, the game would lock up, she would lag, then the would get disconnected a few moments later. I even have this problem when TESTING my map alone, no disconnection, just massive lag.
Secondly;
And Item Dropping system.
I have created custom items and added them to the assorted monsters that should drop them, which works fine!..Until.. They respawn. I manually added item drop percentages to each mob, and I now realize that when they respawn, they no longer have that item chance.
So my goal here is to make an item system for say, if you kill a Wolf, then the wolf have a 10% chance to drop item X. If it's a boss, have various items that COULD drop on his list and maybe drop a few? (If not, one is fine! The simpler, the better!)
Lastly, how do I make these items despawn from where they dropped? With my current system, the items would build up quickly on the ground and become rather cluttersome.
Once again, thank you for all assistance in advance!
Firstly;
My hero selection system.
Originally, I had it set to something like this (not an original concept, but I thought it would work).. A Tavern with 12 of the custom heroes I made with each player having a wisp around it.
When someone bought a hero, the wisp that player owned would be killed. The hero would be teleported from the region around the Tavern to the Spawn location and then the Camera would instantly move to that location.
In theory it worked fine, until myself and the wife tested it.
When picking our heroes, the game would lock up, she would lag, then the would get disconnected a few moments later. I even have this problem when TESTING my map alone, no disconnection, just massive lag.
Secondly;
And Item Dropping system.
I have created custom items and added them to the assorted monsters that should drop them, which works fine!..Until.. They respawn. I manually added item drop percentages to each mob, and I now realize that when they respawn, they no longer have that item chance.
So my goal here is to make an item system for say, if you kill a Wolf, then the wolf have a 10% chance to drop item X. If it's a boss, have various items that COULD drop on his list and maybe drop a few? (If not, one is fine! The simpler, the better!)
Lastly, how do I make these items despawn from where they dropped? With my current system, the items would build up quickly on the ground and become rather cluttersome.
Once again, thank you for all assistance in advance!