Kiddo
New Member
- Reaction score
- 12
The basic idea of my map is that you use a kind of "Wisp" to select your Hero from the Tavern. Now, what I'm trying to do is kill the wisp when this Hero is selected/bought.
The trigger I tried is :
And I made it for each of the 5 players. But it doesn't work.
Another trigger I tried was to select the individual units ... and it was something like :
This killed the unit ... but not only mine, but all of them. What can I do to actually kill only the Soul that was used to buy a Hero? Any ideas? Maybe to change something in the first trigger or something?
Thanks in advance,
Kiddo.
The trigger I tried is :
Code:
Player 1 Kill
Events
Unit - A unit enters Hero Start Point <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Buying unit)
And I made it for each of the 5 players. But it doesn't work.
Another trigger I tried was to select the individual units ... and it was something like :
Code:
Player 1 Kill
Events
Unit - A unit enters Hero Start Point <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill Lost Soul 0007 <gen>
This killed the unit ... but not only mine, but all of them. What can I do to actually kill only the Soul that was used to buy a Hero? Any ideas? Maybe to change something in the first trigger or something?
Thanks in advance,
Kiddo.