Knockback Effect

Mems sliding tutorial should help. If you think you can handle it on your ownanyways. If you want I could either write the code for you or I can put it in your map for you. If you want me to put it in the map for you send email to [email protected] otherwise let me know...

Not that its hard its just a pain on my part
 
Okay time says 7:20 so I know how long it took me... lol

Code:
Knockback
    Events
        Unit - A unit Is attacked
    Conditions
        Integer - (Level of Knockback for (Attacking unit)) Greater than 0
        Integer - (Math - Random number between 0-100) less than (10 + (Level of Knockback for (Attacking unit)) x 10) [i]// 20/30/40% chance[/i]
    Actions
        Set KB_Target = (Attacked unit)
        Set KB_Angle = (Angle between (Position of (Attacking unit)) and (Position of (Attacked unit))
        Set KB_Distance = (64 + (Level of (Knockback) for (Attacking unit)) x 64) [i]// 128/196/256[/i]
        Unit - Make (Attacking unit) damage (Attacked unit) for (10 + (Level of (Knockback) for (Attacking unit) x 15) [i]// 25/40/55 damage[/i]
        Trigger - Turn on (Slide <Gen>)

Slide
    Event
        Time - Every .05 seconds of the game
    Condition
    Action
        If/Then/Else
            If (Integer - KB_Angle greater than 0)
            Then (Do nothing)
            Else
                Trigger - Turn off (This trigger)
                Skip remaining actions
        Set Point = (Position of (KB_Target) offset by 3.2 towards (KB_Angle))
        Unit - Move (KB_Target) instantly to (Point)
        Set KB_Distance = (KB_Distance - 3.2)
        Custom Script - call RemoveLocation(udg_Point)

That took to long to type.. I should have just used the editor lol... If this doesnt work I might have left something out, should come to me after I read this but if not just so you know what to do.

EDIT~LOL My bad I took the time from "last visit" :nuts:

OK thanks to the famous BACK button the time was "All times are GMT -8. The time now is 09:29 PM." and right now its 9:44 so only about 10 minutes... heh only
 
Oh yeah the slide should NOT be enabled, you should turn it on...

And did you try the exact code? What happened?

EDIT: you should turn it on... with the trigger... lol
 
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    Happy Friday!
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    News portal has been retired. Main page of site goes to Headline News forum now
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    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
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    Easily done
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  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
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    Need to try something
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    Hopefully this won't cause problems.
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    See how we like that.
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    I do not see a way to go past the 1st page of posts on the forum though
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    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
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    Yeah I'm not sure what the deal is with the pagination.
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    It SHOULD be there so I think it might just be an artifact of having an older style.
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    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
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    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
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    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
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    What do you think Tom?
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    I will have to get used to this.
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    The latest news feed looks good

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