In my map, hero's do not have abilities. Instead, every time they level up, they may choose to increase the attribute of the player's choice. Abilities are used through items instead.
So in order to do this attribute bonus per level thing, I made three separate skills, all based of the Attribute Bonus skill. The maximum level for any hero is 100, so each of these three skills has 100 levels. Every level will increase the chosen attribute by one point.
However, when a player picks a hero, everything starts to lag like crazy, and it may take a few minutes just for players to select heroes if it's full house. Is there another, more efficient way to do the whole attribute bonus per level thing, or am I just going to have to deal with the lag?
So in order to do this attribute bonus per level thing, I made three separate skills, all based of the Attribute Bonus skill. The maximum level for any hero is 100, so each of these three skills has 100 levels. Every level will increase the chosen attribute by one point.
However, when a player picks a hero, everything starts to lag like crazy, and it may take a few minutes just for players to select heroes if it's full house. Is there another, more efficient way to do the whole attribute bonus per level thing, or am I just going to have to deal with the lag?