Lava Spawn Model Bug?

jhnam95

Active Member
Reaction score
12
Is there any way to preserve the Lava Spawns' models after they split 3 times from the Lava Spawn ability? They turn into these little... fireballs...
 

Bogrim

y hello thar
Reaction score
154
I assume the model just scales down, no? Just increase the spawned unit's size.
 

Nickdzul

New Member
Reaction score
1
Set the Scaling Value higher.
Plus make sure that their Model is really Lava Spawn, not other Models.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
It actually seems to make the unit transparent.

Sadly, the event of a lava spawn creating another doesn't trigger the Spawns Summoned Unit event, so something that's a bit more of a hack is needed to fix it (tested and working):

Trigger:
  • Lava Spawn Fix
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Triggering unit)) Equal to Lava Spawn (Level 1)
          • (Unit-type of (Triggering unit)) Equal to Lava Spawn (Level 2)
          • (Unit-type of (Triggering unit)) Equal to Lava Spawn (Level 3)
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type (Unit-type of (Triggering unit))) and do (Actions)
        • Loop - Actions
          • Animation - Change (Picked unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
 

Laiev

Hey Listen!!
Reaction score
188
[ wc3] [ /wc3]

without spaces and with text of trigger inside the tag
 
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