leaderboard // current gold

velnias

New Member
Reaction score
13
how make leaderboard?
exemple
player name - current gold
player 1 <player 1 gold>
player 2 <player 2 gold>
...
...
 

konerboy

Run piggy Run!
Reaction score
95
you need to make a integear varible that represents gold

and a leaderboard trigger i will guide you :D
 

BornANoob[MR]

Member
Reaction score
21
Code:
Make
    Events
        Time - Elapsed game time is 5.00 seconds
    Conditions
    Actions
        Set YourGoldVariable = Players Gold
        Leaderboard - Create a leaderboard for (All players) titled Gold
        Custom script:   set bj_wantDestroyGroup=true
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) controller) Equal to User
                        ((Picked player) slot status) Equal to Is playing
                    Then - Actions
                        Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value (YourGoldVariable)
                    Else - Actions
                        Do nothing
        Leaderboard - Show (Last created leaderboard)
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> Custom script: set bj_wantDestroyGroup=true

I'd remove that line.
This will destroy whatever unit group is next "pick every"ed...

It's for unit groups only.
Besides, "All players" doesn't leak anyway.

> ((Picked player) slot status) Equal to Is playing

Not needed.
"All players" doesn't have any players that aren't playing.


And, "Do nothing" is not needed. It isn't doing anything anyway...
 

BornANoob[MR]

Member
Reaction score
21
Yes, on second thoughts im not sure why i put the custom script in that, was just being picky and not thinking about it much i guess
 

Naminator

Coming Back To Life
Reaction score
76
You should create a periodic leaderboard to check the current gold of each player. No need for a gold variable, but if make things easy for you, ok.

Code:
Leaderboard
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Set PlayerInGame = (All players matching (((Matching player) controller) Equal to User))
        Leaderboard - Create a leaderboard for (All players) titled Player Gold:
        Player Group - Pick every player in PlayerInGame and do (Actions)
            Loop - Actions
                Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value ((Picked player) Current gold)
        Custom script:   call DestroyForce (udg_PlayersInGame)
 

velnias

New Member
Reaction score
13
my trigger now:
Code:
leaderboard
    Events
        Time - Elapsed game time is 2.00 seconds
    Conditions
    Actions
        Leaderboard - Create a leaderboard for (All players) titled Name           Curr...
        Custom script:   set bj_wantDestroyGroup=true
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked player) slot status) Equal to Is playing
                        ((Picked player) controller) Equal to User
                    Then - Actions
                        Set currentgold = ((Picked player) Current gold)
                        Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value currentgold
                    Else - Actions
        Leaderboard - Show (Last created leaderboard)
its working

and
(and dont forget to give rep )

dont know how :D
 

konerboy

Run piggy Run!
Reaction score
95
it the " weight " thing on the right of player names

aproved = +rep

disaproved = -rep

hope it helped :D
 

0zaru

Learning vJASS ;)
Reaction score
60
Remove this Line!!
Custom script: set bj_wantDestroyGroup=true
It's unnecesary and as AceHart write:

>I'd remove that line.
This will destroy whatever unit group is next "pick every"ed...
 
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