Moon_Raven
New Member
- Reaction score
- 8
Ok, so I guess this leaks too?
But the tutorial doesn't seem to say how to fix floating text leaks or anything like this.And does turning on triggers leak?
Code:
Let the Game Begin
Events
Player - Player 1 (Red) types a chat message containing <Empty String> as A substring
Conditions
Actions
Set Num_of_Players = (Integer((Entered chat string)))
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region 005 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Num_of_Players Equal to 3
Then - Actions
Unit - Unhide Circle of Power (large) 0019 <gen>
Unit - Unhide Circle of Power (large) 0020 <gen>
Trigger - Turn on NoP3 <gen>
Trigger - Turn on NoP3 Second Circle <gen>
Floating Text - Create floating text that reads Requires 2 units to... above Circle of Power (large) 0019 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Create floating text that reads Requires 1 unit to ... above Circle of Power (large) 0020 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Else - Actions
But the tutorial doesn't seem to say how to fix floating text leaks or anything like this.And does turning on triggers leak?