Level of Upgrade as Condition

Cloud_FF

New Member
Reaction score
5
How can I set a condition which checks the current level of an upgrade? I tried some things but nothing worked.

I want a spell which once cast a trigger checks what the rank of the spell or it's upgrade is and deals some extra damage based on that level.

Any ideas?

P.S.

Also how can I make damage scroll on a floating text? All damage done around from mele abilities, spells, DoTs, AoEs ect.
 

Romek

Super Moderator
Reaction score
964
1. Integer Comparison?
2. Search in the systems. There is a 'show damage and spells' system I think.
Or use critical Strike with 100% chance, normal damage.
 

noworries

New Member
Reaction score
4
Code:
Unit - Cause (Triggering unit) to damage (Triggering unit), dealing (5.00 x (Real((Level of Acid Bomb for (Triggering unit))))) damage of attack type Spells and damage type Normal

That right there would save you having to check conditions or rank, if I understand you correctly.

of course you may not need that exact action, but the Convert Integer to Real(Unit - Level of Ability For Unit) is what you're looking for.

Or Integer(Unit - Level of Ability For Unit)

As for the Floating Text, I'm not sure what you mean by scroll. You want to know how to make the floating text move up or you don't know how to make it work for every damage in the game?
 
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