> Owner of (Item carried by (Constructing structure) of type Home)
What player is that?
Or, rather, what is that supposed to test?
You sure you don't simply want:
Event:
- Map init
Conditions:
Actions:
Pick every player in (All players) and do
- Player - Limit training / construction of Footman to 1 for (Picked player)
?
> the item has the ability to build a home on the ground
Based on one of the "Build tiny ..." items?
Does your unit already have it at "map init"? That happens very early in the game. Actually, somewhere in the loading screen...
Either way though, there is no "constructing structure" with that event.
Additionally, it's somewhat pointless to test for "picked unit is a Footman" if you're already only picking Footman... all of the will be.
And, assuming the Footman has that item, the player will simply be "Owner of (Picked unit)".
But, the usual "build tiny" items are charged, and will disappear after one use anyway.
Doesn't that do it already?
needsthehelp basically make it so that when they use that item then it activates a trigger making it so that if they collect an item of that type again they drop it, then when the structure gets detroyed then disable the trigger.
wait how does a player have an invintory is it like 1 main invintory for a player and a footman can pool from that invintory, im not getting what your saying
and just do what Dameon said limit units of that type for all players to 1
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.