limit not working....

Why The If/Then/Else thing?

Just do the Then Action straight away methinks...
 
> Owner of (Item carried by (Constructing structure) of type Home)

What player is that?
Or, rather, what is that supposed to test?


You sure you don't simply want:
Event:
- Map init
Conditions:
Actions:
Pick every player in (All players) and do
- Player - Limit training / construction of Footman to 1 for (Picked player)
?
 
why not just pick all players and limit the footmen to 1
 
> the item has the ability to build a home on the ground

Based on one of the "Build tiny ..." items?

Does your unit already have it at "map init"? That happens very early in the game. Actually, somewhere in the loading screen...
Either way though, there is no "constructing structure" with that event.
Additionally, it's somewhat pointless to test for "picked unit is a Footman" if you're already only picking Footman... all of the will be.
And, assuming the Footman has that item, the player will simply be "Owner of (Picked unit)".


But, the usual "build tiny" items are charged, and will disappear after one use anyway.
Doesn't that do it already?
 
needsthehelp basically make it so that when they use that item then it activates a trigger making it so that if they collect an item of that type again they drop it, then when the structure gets detroyed then disable the trigger.
 
wait how does a player have an invintory is it like 1 main invintory for a player and a footman can pool from that invintory, im not getting what your saying

and just do what Dameon said limit units of that type for all players to 1
 
Pre-place the item in the Footman's inventory and make it unable to pick up? So he can't loot another ''Build Tiny <your building>''?
 
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  • V-SNES V-SNES:
    Happy Friday!
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  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
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    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
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  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
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    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
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    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
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    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
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    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
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    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
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    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
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    The latest news feed looks good

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