limit unit selection

Ryushi

"I will stand, or I will fall. I will not sit."
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Well Unit Groups are set by triggers, so in the trigger that is modifying the Unit Group, add a condition to keep the units you want out.
 

skyblader

You're living only because it's illegal killing.
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What do you mean?


If
number of units in unit group less than to 20
Then
Add unit to unit group
Else
Do nothing
 

vonahs

New Member
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i want a trigger to randomly pick 10-15 (using random variable) enemy units and remove them from game.
 

skyblader

You're living only because it's illegal killing.
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what does that have to do with limiting amount of units into unit group?

Set unitgroupVar = units owned by enemy of (owner of your unit)/(your player)
Set integerVar = random integer between 10 and 15
For loop integer A from 1 to integerVar do
set unitVar = random unit from unitgroupVar
remove unitVar from unitgroupVar
remove unitVar from game
call DestroyGroup(udg_unitgroupVar)
 

vonahs

New Member
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since im still new i didnt know how to select multi unit at once and thought unit groups was the anwser. the spell is going to be a recall spell that removes a random selection of units from the enemy off the playing field.
 

vonahs

New Member
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the spell when casted (gonna use a dummy spell) will cause 10-15 enemy units to dissappear from the playing field. (before it removed the units a beam of light will show on them then after they dissappear the beam of light dissappears
 

skyblader

You're living only because it's illegal killing.
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Event - Unit starts the effect of ability
Condition - Ability cast = your ability
Then
Set unitgroupVar = units owned by enemy of (owner of your unit)/(your player)
Set integerVar = random integer between 10 and 15
For loop integer A from 1 to integerVar do
set unitVar = random unit from unitgroupVar
set pointVar = position of unitVar
Create special effect at pointVar
Destroy last created special effect
call RemoveLocation(udg_pointVar)
remove unitVar from unitgroupVar
remove unitVar from game
call DestroyGroup(udg_unitgroupVar)

Do this?
 

vonahs

New Member
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ok for the unitgroupVar (i assume i have to make that variable) so does it need to be?
 

skyblader

You're living only because it's illegal killing.
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All the stuff that I wrote there, that has Var at the back means it's a variable and you have to create it.
 

vonahs

New Member
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does udg be used for arrays? cuz i uses that one a different trigger and when i tried to save it caused an error.

ok where is this

Set unitgroupVar = units owned by enemy of (owner of your unit)/(your player)
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
It's custom script. Copy "call RemoveLocation(udg_pointVar)" and "call DestroyGroup(udg_unitgroupVar) " paste it separately into the custom script line.

Trigger:
  • Trigger
    • Events
    • Conditions
    • Actions
      • Set unitgroupVar = (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of (Owner of (Your unit))) Equal to True))
      • Set unitgroupVar = (Units in (Playable map area) matching (((Matching unit) belongs to an enemy of (Your player)) Equal to True))
 
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