Liquid Fire/Burning oil .

From DotA's website http://www.dota-allstars.com/hero/2322/index.html

Code:
Ignite

Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and move more slowly.
Lasts 7.5 seconds.

Level 1 - 10 damage/sec; 10% slow.
Level 2 - 20 damage/sec; 15% slow.
Level 3 - 30 damage/sec; 20% slow.
Level 4 - 40 damage/sec; 25% slow.

Cooldown: 15 seconds.

Level 1: 95 mana, 15 sec cooldown.
Level 2: 105 mana, 15 sec cooldown.
Level 3: 115 mana, 15 sec cooldown.
Level 4: 125 mana, 15 sec cooldown.

Either use Shadow Strike or make a trigger to attach a unit to deal periodic damage and cast Slow.
 
From DotA's website http://www.dota-allstars.com/hero/2322/index.html

Code:
Ignite

Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and move more slowly.
Lasts 7.5 seconds.

Level 1 - 10 damage/sec; 10% slow.
Level 2 - 20 damage/sec; 15% slow.
Level 3 - 30 damage/sec; 20% slow.
Level 4 - 40 damage/sec; 25% slow.

Cooldown: 15 seconds.

Level 1: 95 mana, 15 sec cooldown.
Level 2: 105 mana, 15 sec cooldown.
Level 3: 115 mana, 15 sec cooldown.
Level 4: 125 mana, 15 sec cooldown.

Either use Shadow Strike or make a trigger to attach a unit to deal periodic damage and cast Slow.

If i want make it become AOE effect skill , should i do :confused:
 
If i want make it become AOE effect skill , should i do :confused:

Use Acid Bomb like Flare suggested, it has AoE. Change the special effects to your liking.
 
I usually have an issue with Acid Bomb though, instead of decreasing speed--it INCREASES it! It won't allow me to put it in the negatives, sorry if this is off-topic, but I don't think it is.
 
Primary damage interval determines how often the damage is dealt to the spell's main target (i.e. the one you click on) and secondary determines how often damage is dealt to units around the main target who were in the area of effect

I usually have an issue with Acid Bomb though, instead of decreasing speed--it INCREASES it! It won't allow me to put it in the negatives, sorry if this is off-topic, but I don't think it is.
Main WE window -> File -> Preferences -> Allow negative real values in Object Editor
Hold shift and double-click a particular field in Object Editor -> Insert negative value

I remember using it for slowing a long time ago :p
 
Can u tell more about primary . secondary damage dmg interval ?

Primary is the damage done when the spell is casted on a unit.. you can set this to 0

Secondary damage is what damage is done over time.
 
I'm 90% sure that Primary Damage is what's dealt to the spell's target, and Secondary Damage is what's dealt to those around (well, that's what the tooltip seems to indicate)
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units.|n|nDecreases armor; deals high damage over time to the primary target; deals slightly less damage over time to nearby targets.
 
It is in the orcs magic search. The flying trolls (mellee) have this magic. If my mind doesn't escape from me
 
Yeah, but that's a passive spell I believe.

Not sure, but Flare's idea sounds more likely. I don't think there is an on-contact damage for that; more of primary for target, and secondary for the aoe.
 
The problem on the Alchemistics Bomb is that the damage (and i think its only damage and - armor) is area^^ means the main target takes .. 10 dmg sec for 3 sec^^ and the surroundings in.. 150? area arround take 5 damage sec for 3 secs..^^
 
The problem on the Alchemistics Bomb is that the damage (and i think its only damage and - armor) is area^^ means the main target takes .. 10 dmg sec for 3 sec^^ and the surroundings in.. 150? area arround take 5 damage sec for 3 secs..^^

It has 4 properties which can be altered (you don't have to use a 150 radius, or -armor, or 10(5) damage, you can just increase/decrease the radius, and set Armor Penalty to 0 and change Primary (Secondary) Damage Per Interval to whatever you want)
 
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