I'm trying to pass a skinless, unanimated model through LithUnwrap for the purpose of starting a custom skin for my custom unit. I'm using Gmax to create the model and dexport to copy it pice by pice over to notepad to create my .mdl. LithUnwrap can't read my .mdl though. This is my first time making a custom skin so I think I'm messing up the .mdl when i create it.
- I'm trying to start a custom skin, I don't want to use one of Blizzard's or anyone else.
- I can't unwrap the UVW of the texture because I haven't made the texture yet.
- I am completely aware that the attached .mdl has no texture. It's purpose is only to pass through LithUnwrap to flatten out the model's faces so I can start the texture.
- LithUnwrap can read other .mdl files, something is wrong with mine.
- I have been removing the first 4 and last 3 lines from the .mdl before trying it in LithUnwrap, I left them in the attached .mdl on purpose so someone else can tell me if I'm cutting out something I need.
- I am starting a custom skin from scratch.
Anyone see why LithUnwrap can't read my .mdl?
- I'm trying to start a custom skin, I don't want to use one of Blizzard's or anyone else.
- I can't unwrap the UVW of the texture because I haven't made the texture yet.
- I am completely aware that the attached .mdl has no texture. It's purpose is only to pass through LithUnwrap to flatten out the model's faces so I can start the texture.
- LithUnwrap can read other .mdl files, something is wrong with mine.
- I have been removing the first 4 and last 3 lines from the .mdl before trying it in LithUnwrap, I left them in the attached .mdl on purpose so someone else can tell me if I'm cutting out something I need.
- I am starting a custom skin from scratch.
Anyone see why LithUnwrap can't read my .mdl?