~GaLs~
† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
- Reaction score
- 180
Do a locust skilled unit need to be remove after they're dead?
I've been seeing people doing these:
I've been seeing people doing these:
JASS:
scope RemoveDummies
private function Cond takes nothing returns boolean
return GetUnitAbilityLevel(GetTriggerUnit(),039;Aloc039;)>=1
endfunction
private function Act takes nothing returns nothing
//call TriggerSleepAction(3)
call RemoveUnit(GetTriggerUnit())
endfunction
function InitTrig_Remove_Dummies takes nothing returns nothing
set gg_trg_Remove_Dummies = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(gg_trg_Remove_Dummies,EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(gg_trg_Remove_Dummies,Condition(function Cond))
call TriggerAddAction(gg_trg_Remove_Dummies,function Act)
endfunction
endscope