Long-range siege weapon+More

lmichael89

New Member
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3
Guys i have a trebuchet in my map, and its range is around 2500. Is there a way to make it shoot inaccurately? For Example when it fires at a spot, it goes off-target.



Also is there a way to buff a target when another unit dies, giving it attack speed/damage/miss-rate/evasion/movement speed/defense buff?
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
1: Don't make it's missiles follow the target. It's in Attack under object editor.

2:
Code:
            Event- A unit dies
            Condition - (Dying unit) Equal to Your unit
            Actions- Do your actions here
 

Cheddar

This is the way it was meant to be.
Reaction score
126
Code:
Events: Unit is issued an order targetting a point
Conditions: (Issued order) equal to (attack) and Unit-type of (Attacking unit) equal to (Shootermobile)
Actions: Turn off (This trigger)
            Set GeneralPoint equal to (Target point of issued order)
            Set GeneralPoint2 equal to (GeneralPoint) offset by (Random number between 0 and 200) towards (Random number between 0 and 360) degrees
            Order (Triggering unit) to attack GeneralPoint2
            Custom Script: call RemoveLocation(udg_GeneralPoint)
            Custom Script: call RemoveLocation(udg_GeneralPoint2)
            Wait 0.3 seconds
            Turn on (This trigger)

Not entirely sure if it works...
 

lmichael89

New Member
Reaction score
3
Well I'm just wondering but is there an ability(passive skill) I can make that gives All other units a X percent to dodge? its kind of like a Passive Curse.
 
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