Loops and TerraGen - Looping for ...

Cokemonkey11

New Member
Reaction score
18
[GUI] Loops and TerraGen - Looping for >30 not working?

Is there something wrong with my math? Because when I create a loop that goes from 0-359 or 3 loops from 0-120, 121-240, 241-359, it still just seems to work from 0-30 or so.

Here is my trigger:

JASS:
terrain2
    Events
    Conditions
        (Terrain type at pointTerrainTemporary) Equal to (==) Cityscape - Grass Trim
    Actions
        Environment - Create a 0.01 second Permanent crater deformation at pointTerrainTemporary with radius (Real(integerRadiusTemporary)) and depth ((Real(integerMultiplier)) x (Real(integerCliffHeightTemporary)))
         Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                integerMultiplier Equal to (==) -1
            Then - Actions
                 Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        integerCliffHeightTemporary Less than or equal to (<=) 175
                    Then - Actions
                        Environment - Change terrain type at pointTerrainTemporary to Sunken Ruins - Grass using variation -1 in an area of size (integerRadiusTemporary / 150) and shape Circle
                    Else - Actions
                 Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        integerCliffHeightTemporary Greater than or equal to (>=) 176
                        integerCliffHeightTemporary Less than or equal to (<=) 200
                    Then - Actions
                        Environment - Change terrain type at pointTerrainTemporary to Icecrown Glacier - Snow using variation -1 in an area of size (integerRadiusTemporary / 150) and shape Circle
                    Else - Actions
                 Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        integerCliffHeightTemporary Greater than or equal to (>=) 201
                    Then - Actions
                        Environment - Change terrain type at pointTerrainTemporary to Lordaeron Summer - Rock using variation -1 in an area of size (integerRadiusTemporary / 150) and shape Circle
                    Else - Actions
                -------- - --------
                 Do Multiple ActionsFor each (Integer A) from 0 to 359, do (Actions)
                    Loop - Actions
                         Do Multiple ActionsFor each (Integer B) from 0 to (integerRadiusTemporary / 16), do (Actions)
                            Loop - Actions
                                Environment - Set terrain pathing at (pointTerrainTemporary offset by ((Real((Integer B))) x 16.00) towards ((Real((Integer A))) x 1.00) degrees) of type Floatability to Off
            Else - Actions
                Environment - Change terrain type at pointTerrainTemporary to Sunken Ruins - Dirt using variation -1 in an area of size (integerRadiusTemporary / 128) and shape Circle
                 Do Multiple ActionsFor each (Integer A) from 0 to 120, do (Actions)
                    Loop - Actions
                         Do Multiple ActionsFor each (Integer B) from 0 to (integerRadiusTemporary / 16), do (Actions)
                            Loop - Actions
                                Environment - Set terrain pathing at (pointTerrainTemporary offset by ((Real((Integer B))) x 16.00) towards ((Real((Integer A))) x 1.00) degrees) of type Buildability to Off
                                Environment - Set terrain pathing at (pointTerrainTemporary offset by ((Real((Integer B))) x 16.00) towards ((Real((Integer A))) x 1.00) degrees) of type Walkability to Off
                 Do Multiple ActionsFor each (Integer A) from 121 to 240, do (Actions)
                    Loop - Actions
                         Do Multiple ActionsFor each (Integer B) from 0 to (integerRadiusTemporary / 16), do (Actions)
                            Loop - Actions
                                Environment - Set terrain pathing at (pointTerrainTemporary offset by ((Real((Integer B))) x 16.00) towards ((Real((Integer A))) x 1.00) degrees) of type Buildability to Off
                                Environment - Set terrain pathing at (pointTerrainTemporary offset by ((Real((Integer B))) x 16.00) towards ((Real((Integer A))) x 1.00) degrees) of type Walkability to Off
                 Do Multiple ActionsFor each (Integer A) from 241 to 359, do (Actions)
                    Loop - Actions
                         Do Multiple ActionsFor each (Integer B) from 0 to (integerRadiusTemporary / 16), do (Actions)
                            Loop - Actions
                                Environment - Set terrain pathing at (pointTerrainTemporary offset by ((Real((Integer B))) x 16.00) towards ((Real((Integer A))) x 1.00) degrees) of type Buildability to Off
                                Environment - Set terrain pathing at (pointTerrainTemporary offset by ((Real((Integer B))) x 16.00) towards ((Real((Integer A))) x 1.00) degrees) of type Walkability to Off


and here is the result in-game when using a positive multiplier (crater goes down, triggers buildability/walkability actions)

2521080d31a5e5a672ef645a5553173ea7f8aed6.png


I can't figure out what i'm doing wrong, weather it's a mathematical miscalculation, a limit of GUI, or if I'm just plain doing it wrong.

Thanks for any help.

Edit - changed code tags to jass tags to help readability, even though it is only GUI.
 

cleeezzz

The Undead Ranger.
Reaction score
268
try using For Integer Variable instead. (assign a new integer variable for each loop)

example

Code:
For Integer (Temp_Int) from 0 - 359, do actions
     loop actions
           Set hi[Temp_Int] = 0
use a different integer for each one. so the next loop would use
Code:
For Integer (Temp_Int2) from 0 - 359, do actions
     loop actions
           Set hi[Temp_Int] = 1
make sure you dont use Temp_Int or Temp_Int2 in any other loop or variable.


the reason for this is Integer A can bug if two of them run at the same time. integer variable loops prevents this (as long as you use different variables)
 

Weyrling

New Member
Reaction score
25
I don't see any specific problems, but I know that the 'permanent deformation' action isn't perfectly precise.
 

vypur85

Hibernate
Reaction score
803
If I'm not mistaken, a single trigger has a limit to only handle a set number of actions. Probably your action number has exceeded the number. Was it 15,000? Not sure. Got this from Ace.

Also, try adding some game text to see whether the actions have really run or not. It could be due to your conditions as well.
 

Cokemonkey11

New Member
Reaction score
18
I've gotten it to work through a number of your fixes.

I split the trigger up into multiple triggers, reducing actions per second with periodic events, custom GUI loops, etc etc.

Reps for you all and hopefully this system will be usable on any map soon.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top