Making a smoke bomb

shocker154

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0
Using Gui btw

I am having trouble in the map I am helping to make. What I am trying to do is set it up so that there is a spell that throws a smoke bomb using the missile from flying machine and make it thrown like a vial thing. And it creates a couple of clouds to show up and create a 95% miss chance on everything in the smoke. But I am horrible at triggering right now and would like some help with it
 

Tru_Power22

You can change this now in User CP.
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Base the spell off of cloud from the dragon hawk rider.

Something like this:

Trigger:
  • Cloud
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Your Dummy ability
    • Actions
      • Set Temp_Point = (Position of (Triggering unit))
      • Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
      • Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
      • Custom script: call DestroyGroup (udg_Temp_Group)
      • Set Temp_Point = (Target point of ability being cast)
      • Unit - Order (Last created unit) to Human Dragonhawk Rider - Cloud Temp_Point
      • Custom script: call DestroyGroup (udg_Temp_Group)
 
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