Making RAISE DEAD a passive ability?

MurderMode

Giving new meaning to co-op... slowly
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154
Awesome description and even more impressive negative reputation. I was going to try figure it out til I figured you must have pissed alot of people off... try be more descriptive with your problems, explain the application better and when you post a question just try to type something that doesn't just turn people away. I dunno why you expect people to put in the time and effort to help you when you can't even post more then a title thread...
 

ThePlague

New Member
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14
thats easy iv done similar stuff ^^

not sure exactly what you want, but you could make a trigger like this

Events
Unit Learns a skill

Conditions
Learned skill equal to Raise Dead Passive(Dummy ability)

Actions
Create 1 DUmmy at Location of triggering unit
Set triggering unit=X
set Dummy=Y
Part 2

Events
Every x seconds
Actions
Move Y to Location of X
Order Y to Undead-necromancer Raise Dead


if you want the ability to be MUI tell me and il make a better version of this in jass



Edit: Like Murder said if you want it to fire at a certain time tell what the condition is this will jsut fire the skill every X seconds.
PS Whats rep? and how do I make an icon
 

RueK

New Member
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11
Awesome description and even more impressive negative reputation. I was going to try figure it out til I figured you must have pissed alot of people off... try be more descriptive with your problems, explain the application better and when you post a question just try to type something that doesn't just turn people away. I dunno why you expect people to put in the time and effort to help you when you can't even post more then a title thread...

swap the thread title with the thread start post, there you go.
 

RueK

New Member
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11
Actually, this was the idea.

Dark Ranger with a pasive ability that creates 1/2/3 skeleton archers every 12 seconds of game time, the archer needs to be permanent. but it seems somehow unbalanced so i am asking how to make it balanced.

The idea is a dark ranger that chases enemies with his skeleton archer minions. so how? i think it is a cool idea.
 

MurderMode

Giving new meaning to co-op... slowly
Reaction score
154
yeah see, this is what I was talking about... your thread title has nothing to do with what you're asking about now, well atleast from what I understand. Also, how do you expect people to know you want the ability to spawn a specific number of skeletons every 12 seconds when all you post is 'hmm?'.

So what do you exactly need help with? Making the passive ability or making the skeletons chase an enemy? Edit your first post and don't double post either, no wonder your reputation is in the dumps.
 

Cheddar

This is the way it was meant to be.
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126
Well, for starters on the balancing these units shouldn't be lasting forever. You can sit in a secluded location, stockpile archers, and unleash an enormous army upon your poor enemies. Either include an archer cap or an expiration timer for the units.

Trigger-wise, here's something that may do for creating skeletons:

Code:
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    Events
        Time - Every 12.00 seconds of game time
    Conditions
    Actions
        Set GeneralGroup = (Units in (Playable map area) matching ((Level of Raise Dead for (Matching unit)) Greater than 0))
        Unit Group - Pick every unit in GeneralGroup and do (Actions)
            Loop - Actions
                Set GeneralPoint = (Position of (Picked unit))
                Unit - Create (Level of Raise Dead for (Picked unit)) Skeleton Warrior for (Owner of (Picked unit)) at GeneralPoint facing Default building facing degrees
                Unit - Add a 30.00 second Generic expiration timer to (Last created unit)
                Special Effect - Create a special effect at GeneralPoint using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
                Special Effect - Destroy (Last created special effect)
                Custom script:   call RemoveLocation(udg_GeneralPoint)
                Custom script:   call DestroyGroup(udg_GeneralGroup)
 

ThePlague

New Member
Reaction score
14
Wait did you want it to be raise dead or not? cuz raise dead is when u turn corpses into skeletons or do you just want it to spawn them outta nothing??
 
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