Making units appear ( fade in )

warpo

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I have a cinemat level where I want some night elves to be hidden.. and then at one point come into view while moving, ya know have a nice even fade in. I guess its almost like a shadowmeld but not instant appearing when you move. Do I need to make some special ability or something and then create a special archer with that ability ???? :nuts:
 
Could give them permanent invisibility and change the vaules for fading to your likings.

Then make them allies with the player you want to see fade in after A seconds that they've started moving, but making sure it's half of what the total fade time is. (Which will be B seconds)

(So like A seconds being lower then B seconds, but B seconds being double whatever A seconds is, if that makes sense.)

Then after they fade in completely which is the entire B seconds, you'd make them enemies with that player again.
 
Writing from memory since I dont got the editor here.

First make an initilaization trigger that makes them invisible:

Code:
Events
Map initialization (or elapsed time or whatever)
Conditions
Actions
Set [COLOR="Blue"]MyArcherGroupVariable[/COLOR] = Units in PickArchersRegion <gen> [COLOR="Red"](say you put all your archers inside this region)[/COLOR]
Pick every unit in MyArcherGroupVariable and do actions
 loop actions:
   Animation - set the vertex colouring of (picked unit) to (100%, 100%, 100%) with 100% transparency [COLOR="Red"](100% = it is completely invisible)[/COLOR]

Then

Code:
Events
Whatever you like
Conditions
Whatever you like
Actions
set [COLOR="Blue"]TransparencyRealVariable[/COLOR] = 100     [COLOR="Red"](a Real variable)[/COLOR]
For each Integer A from 1 to 5, do actions
 loop
    Set [COLOR="Blue"]TransparencyRealVariable[/COLOR] = ([COLOR="Blue"]TransparencyRealVariable[/COLOR] - 20)
    Pick every unit in [COLOR="Blue"]MyArcherGroupVariable[/COLOR] and do actions
       loop
         Animation - set the vertex colouring of (picked unit) to (100%, 100%, 100%) with T[COLOR="Blue"]ransparencyRealVariable[/COLOR]% transparency
    Wait 1 second

Clean up leaks and fix anything that I might have done wrong (since I am writing from memory) but *hopefully* something along these lines should work :)

Hope I helped!
 
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