I am making a new TD map, but i have one simple problem, right after the spawn, (one pesant) the game suddenly victorys me, and i don't know what the problem is. If you can help, that would be fantastic.
Quest - Create a Required quest titled Legendary TD with the description Legendary TD is a t..., using icon path ReplaceableTextures\CommandButtons\BTNResurrection.blp
Quest - Create a Required quest titled How To Play: with the description Very simple; 1. ..., using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Round Infomation: with the description Last Round is Round..., using icon path ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
Quest - Create a Required quest titled Commands: with the description |cff44ff99Host Comm..., using icon path ReplaceableTextures\PassiveButtons\PASBTNGnollCommandAura.blp
Quest - Create a Required quest titled Credits: with the description Map by MySpaceBarBr..., using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
-------- Day/Night Init --------
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
-------- CreepArray --------
Set creepArray[1] = Peasant
Set creepArray[2] = Peon
Set creepCount_lastIndex = 2
-------- Variable Init --------
Set inGamePlayers = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))
Set colourGold = |cffffcc00
Set colourPlayers[1] = |c00ff0303
Set colourPlayers[2] = |c000042ff
Set colourPlayers[3] = |c001ce6b9
Set colourPlayers[4] = |c00540081
Set colourPlayers[5] = |c00fffc01
Set colourPlayers[6] = |c00feba0e
Set hostileCreeps = Player 12 (Brown)
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Turn Gives bounty On for hostileCreeps
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Player Group - Add (Player((Integer A))) to inGamePlayers
Set tempPoint = ((Player((Integer A))) start location)
Unit - Create 1 Summoner for (Player((Integer A))) at tempPoint facing Default building facing degrees
Player - Set (Player((Integer A))) Current gold to 200
Player - Set (Player((Integer A))) Current lumber to 1
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!
Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.