I am making a new TD map, but i have one simple problem, right after the spawn, (one pesant) the game suddenly victorys me, and i don't know what the problem is. If you can help, that would be fantastic.
Quest - Create a Required quest titled Legendary TD with the description Legendary TD is a t..., using icon path ReplaceableTextures\CommandButtons\BTNResurrection.blp
Quest - Create a Required quest titled How To Play: with the description Very simple; 1. ..., using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Round Infomation: with the description Last Round is Round..., using icon path ReplaceableTextures\CommandButtons\BTNWindWalkOn.blp
Quest - Create a Required quest titled Commands: with the description |cff44ff99Host Comm..., using icon path ReplaceableTextures\PassiveButtons\PASBTNGnollCommandAura.blp
Quest - Create a Required quest titled Credits: with the description Map by MySpaceBarBr..., using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
-------- Day/Night Init --------
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
-------- CreepArray --------
Set creepArray[1] = Peasant
Set creepArray[2] = Peon
Set creepCount_lastIndex = 2
-------- Variable Init --------
Set inGamePlayers = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))
Set colourGold = |cffffcc00
Set colourPlayers[1] = |c00ff0303
Set colourPlayers[2] = |c000042ff
Set colourPlayers[3] = |c001ce6b9
Set colourPlayers[4] = |c00540081
Set colourPlayers[5] = |c00fffc01
Set colourPlayers[6] = |c00feba0e
Set hostileCreeps = Player 12 (Brown)
Visibility - Disable fog of war
Visibility - Disable black mask
Player - Turn Gives bounty On for hostileCreeps
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Player Group - Add (Player((Integer A))) to inGamePlayers
Set tempPoint = ((Player((Integer A))) start location)
Unit - Create 1 Summoner for (Player((Integer A))) at tempPoint facing Default building facing degrees
Player - Set (Player((Integer A))) Current gold to 200
Player - Set (Player((Integer A))) Current lumber to 1
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!