Melee Hero

forgotenplge

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How would i go about making an ability that when used the hero would swing and hit Units in a short range that are infront.
I would be making a Mainhand and Offhand ability if this was possible

I want it to be fast, so there would be no targeting.
 
If its an "ability"

use shockwave, with the animation names: attack
 
the longcut.... use "Channel" Ability:with base order id of shockwave and target type to unit
[create the ability from channel ability rename it to anything you want."]

then trigger

unit begins casting ability

condition
ability = "channel" ability =true(can be anyname though)
action
create 1 dummy for casting unit at position of casting unit.
add shockwave to last created unit
set lvl of ability to (lvl of ability of casting unit = "channel")
order last created unit to shockwave to target of casting ability
add (time)expiration time to last created unit


and your done.

all actions are under Unit-

IF cheesy beefy comes here. He'll help you!, thanks beefy.!
 
Here I am. :thup:

1. Create a custom ability based off of the spell "Thunderclap".
2. Rename to your liking. (Mine is named "SlamWave")
3. Put this trigger into your map and change the names.
4. Make sure your dummy unit has enough mana to cast abilities! (Make it 9999999)
5. Edit the shockwave ability and change "Stats - Hero Ability" to False.

Code:
SlamWave
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to [COLOR="Lime"]SlamWave[/COLOR] 
    Actions
        [COLOR="Blue"]Set Temp_Point = (Position of (Casting unit))[/COLOR]
        [COLOR="cyan"]Set Target_Angle = Set Target_Angle = (Facing of (Casting unit))
[/COLOR]
        Unit - Create 1 Dummy for (Owner of (Casting unit)) at Temp_Point facing Default building facing degrees
        [COLOR="DarkOrange"]Set Dummy_Unit = (Last created unit)[/COLOR]
        Unit - Add a 1.00 second Generic expiration timer to Dummy_Unit
        Unit - Add Shockwave to Dummy_Unit
        Unit - Order Dummy_Unit to Orc Tauren Chieftain - Shockwave (Temp_Point offset by Target_Angle towards Target_Angle degrees)
[COLOR="Red"]        Custom script:   call RemoveLocation (udg_Temp_Point)  //Removes Unit Point leak[/COLOR]

KEY

The green words should be replaced with the name of your ability.
The Variable highlighted in blue is a Point variable.
The Variable highlighted in light blue is a Real variable.
The Variable highlighted in light orange is a Unit variable.
The Line highlighted in red is a custom script that removes the point leak.

Have fun. :thup:
 
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