Other Modern War Strategy

The_Word

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Conquer the world using all kind of modern warfare and strategy.
The map is protected, if you wish to get the unprotected version - contact me and we shall talk.
Please try it out and leave a comment.

http://www.hiveworkshop.com/forums/resource.php?t=95118&prev=status%3Dg%26search%3Dmodern%2520war%2520strategy%26d%3Dlist%26r%3D20

UPDATED

V1.3beta:
Many things have been changed in the last version. Many bugs and glitches were fixed, some systems were improved and some added.
Within them:
-Replaced the silos system with a better, more effecient one.
-Fixed many cosmetic bugs as well as major ones.
-Added a refresher trigger, every 4 minutes the map is refreshed.
-Changed the Ion cannon effect.
-Increased the starting treasure and the turn-based income.
-Improved the effectiveness of upgrades.
-Added cruise missile ability to the battleship.

Please try and leave a comment.
 
-Tanks, aircrafts and other modern, fully modeled, weapons can be found in the map.
Fully modeled? Hell, I don't think you can half-model things. No matter where you stop in a model, it's still going to be a model.
Congrats, you have custom imports. What a feature, this one is truly ground-breaking!

-A uniqe fuel system (provided by the great code writers of this site) is implanted.
By 'unique' you mean common and un-orignal, right? Just like every other unique on this site?

-A uniqe, original (by my hand) balisitic and anti balisitic missiles system is implanted in the map.
By 'unique' you mean the common way of creating ballistics that many know how to do? Yikes, another ground breaking feature!

-Full earth map, for a real conquest feeling.
Having a map of the earth doesn't make it feel conquest-y to me. And many others.

-An advanced conquest concept are in use in the game.
By 'advance' you mean beginner, and 'concept' you mean true-and tired system, right?

-Relatively small file size (1.7MB), with a short loading screen.
That's not relatively small. That's rather large.
Than again, small is an opinion.

-A great number of strategiests and tactics can be formed in this game, as a smart combination of the fighting units is extremely necessary.
By strategies, you mean X Y Z where the winnner uses the cheapest method to win?

I haven't played the game, but he seems the type that would over-state his features and their 'uniqueness'

I'll try it out after work.

EDIT: After trying it out in single player;
-Map poorly terrained.
+Minimap looks halfway decent
-spelling errors and grammar galore
-does not give credit on all models used
-mass advertisement of name and map
-seems an X beats Y beats Z beats X game, did not test
-Many glitches (shipyard on land can not place units)
-Fuel system exploitable and hardly unique.

And no, I'm not windexglove.
I am windexglow however.
 
@ WindexIsBack

No need to be so negative, especially since you haven't tried out the map. By the way, are you WindexGlove?
 
I havent played this yet, so I cant really say anything about gameplay. ( Sorry for that weird disconnection, it sometimes happens )

From what I know, it sounds really cool. But I too think that ypu should not make it whole world map. World is too big, and you just cant make your map big enought, so it would really feel like whole world. I think it would be best to focus on some spesific continent.

Host this again some day, so I can test it. :)

:thup:
 
Tested the map, and it was everything I thought it would be.
An overstated, poorly done map.
Well, ty for testing the map.
The conquest-based strategy genre (especially of the modern age) is very poor in warcraft 3. I tryed to create a map that contains much of the things i would look for in a good strategy map. Not all people love it, not all people love strategy maps in general. I accept your criticism, as the map is still developing, and i would like you to give some building criticism, be a little more specific about what you would look for in a modern strategy map (are you a player of such maps anyway?), be specific about what could i improve.

Ok, i just read three message above and saw your detailed criticism. I agree, the terrain needs more work (i'm not a good terrain builder and i'm looking for a designer) and many things need mass editing. These are things i'm already working on). Anyhow, i would like you to expand your specification.
 
Updated to version 1.3beta. Many things are now change, fixed all the hot keys, improved existing systems and added others. I'm open for constructive criticism, please try it.
 
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