yes it does....if you want to change it you have to make a timer array and do this :
this should work....
greetz happy
Trigger:
- your trigger
- Events
- Unit - A unit Dies
- Conditions
- Actions
- For each (Integer A) from 1 to 38, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- 'IF'-Conditions
- And - All (Conditions) are true
- Conditions
- (Owner of (Triggering unit)) equal to Player 12 (Brown)
- (Number of units in (Units in (area(Integer A))) equal to 0
- Conditions
- And - All (Conditions) are true
- 'THEN'-Actions
- Countdown-Timer - Start your_timer[(Integer A)] as a nonrecurring timer that will expire in 5.00 seconds
- Trigger - Add to (your trigger 2) the event (Time - your_timer[(Integer A)] expires)
- 'ELSE'-Actions
- Do nothing
- 'IF'-Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- For each (Integer A) from 1 to 38, do (Actions)
- Events
Trigger:
- * your trigger 2
- o Events
- o Conditions
- o Actions
- * If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- o 'IF'-Conditions
- + (Number of units in (Units in (area(Integer A)) matching ((Unit-type of (Matching unit)) equal to Spider))) equal to 0
- o 'THEN'-Actions
- + Unit - Create 1 Spider for Player 12 (Brown) at (Center of (area (Integer A))) facing ....
- o 'ELSE'-Actions
- + Do nothing
- o 'IF'-Conditions
- * If (All Conditions are True) then do (Then Actions) else do (Else Actions)
this should work....
greetz happy