Mult iFire Ball

troylow

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i have one spell that i have some problems,shoots fireballs at a target,fireballs increase by 1 per lvl,but there is only 1 fireball...!
Code:
Mythical Fireball
 Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Mythical Fireball 
    Actions
        Set MF_Caster = (Triggering unit)
        Set MF_CasterLoc = (Position of MF_Caster)
        For each (Integer A) from 1 to (Integer((Real((Level of Mythical Fireball  for MF_Caster))))), do (Actions)
            Loop - Actions
                Unit - Create 1 Dummy Caster for (Owner of MF_Caster) at MF_CasterLoc facing Default building facing (270.0) degrees
                Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                Unit - Turn collision for (Last created unit) Off
                Set MF_TempPoint = (MF_CasterLoc offset by 250.00 towards (60.00 x (Real((Integer A)))) degrees)
                Unit - Move (Last created unit) instantly to MF_CasterLoc, facing MF_TempPoint
                Custom script: call RemoveLocation (udg_MF_TempPoint)
                Unit - Add Fireball (Warlock) to (Last created unit)
                Unit - Set level of Fireball (Warlock) for (Last created unit) to (Level of Mythical Fireball  for MF_Caster)
                Set MF_TempPoint = (MF_CasterLoc offset by 250.00 towards (Facing of (Target unit of ability being cast)) degrees)
                Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
                Custom script: call RemoveLocation (udg_MF_TempPoint)
        Custom script: call RemoveLocation (udg_MF_CasterLoc)
 
what's the base of this dummyfireball spell?

And u don't have to convert spell level to real then back to integer:

Code:
For each (Integer A) from 1 to (Integer((Real((Level of Mythical Fireball  for MF_Caster))))), do (Actions)

Just use this:

Code:
For each (Integer A) from 1 to Level of Mythical Fireball  for MF_Caster, do (Actions)
 
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