My map auto-kicks other players

saickododge

New Member
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2
Well... I have a problem with that my map is kicking other players when they try to join it.

I was trying to play my map with 2 computers to check if everything worked as it should, but when i tried to join with my other computer, he gets kicked. Anyone got a clue of how to fix this?

Thanks.
 

Bloodcount

Starcraft II Moderator
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297
Yes, I do: YOU CAN'T HOST. Get a real IP and evrything shloud be fine ;)
 

saickododge

New Member
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2
ok.. i got that problem as well but thats on battle.net
im talking about local area network. the map i made is the only one that doesnt work
 

Zurtrogx

Active Member
Reaction score
24
I believe this may be the wrong forum for your question, but anyway:
Do they get kicked in-game?
Or when in the lobby (before the game has started)?

If they get kicked in the lobby:
It may be your firewall or router.
If it is the router, try going here to port forward.
First, select your router type, then the game (which is Warcraft III). Follow the steps. If you've done it properly, then you should be able to host on battle.net, and it may also prevent people from being kicked once they've joined.
If it is the firewall, then allow the ports 6112-6119, and allow the program war3.exe

If they get kicked in-game:
I don't know. Check your triggers.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
If they get kicked in game and you trigger dun not have problem. Then i believe your map have desync problem.
 

saickododge

New Member
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2
Thanks. And yes, they do get kicked in the lobby. But... It does only happen on MY MAP. If I host DotA, ele TD or w/e they can join.
 

Zurtrogx

Active Member
Reaction score
24
That seems quite strange if they only get kicked out in YOUR map.

Just a thought (although it may not work), try importing everything from your map over into another blank map then save that blank one (which now has everything of your map; so the two are exactly the same).
Then, try hosting the new one. It may work.
 

Zurtrogx

Active Member
Reaction score
24
Have both maps open in the World Editor.
In order to swap between maps, go to 'Window' and down the bottom you should see all the maps that are open. Select the one you want to edit.

First, you need to copy all the data from the object editor. To do this, open the object editor, and go to 'File'=>'Export All Object Data...', then save it somewhere. Then, on the blank map, go to 'File'=>'Import All Object Data...' and select the file you just saved.

Now, you need to copy the terrain. Select the terrain and copy it (Ctrl+C), then open the blank map (don't close the World Editor) and paste it (Crtrl+V) into the blank map.
Do the same for doodads and units that are on the map.
Remember, in order to copy the terrain, you must have the Terrain Palette open, and in order to copy units you must have the Unit Palette Open, and Doodad Palette for doodads.

Last is triggers. Open the trigger editor and go to 'File'=>'Export Triggers...' and save it somehwere. Then, on the blakn map, go to 'File'=>'Import All Object Data...' and select the file you just saved.

And that should be it.
 

SwedishChef

New Member
Reaction score
32
if you use WEU (world editor unlimited) and optimize the map with vextorians optimizer or widgetizer (cant emeber which) that may cause those bugs, so read his guide
 
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