Spell Narcolepsy Aura

BlackRose

Forum User
Reaction score
239
!!! This is my first submission, I've made many things but never submitted anything because I thought they were rather crap. Be harsh whatever, because all said will be taken as constructive criticism to me !!!

=== No SCREEN SHOTS: because there is no fancy SFX's ===

DESCRIPTION
Narcolepsy Aura - Enemy attackers have a chance to fall asleep.

MUI: Yes.
Laggless: I think so.
Leakless: I think so.

CHANGES
- Now MUI
- Now affects nearby allied units
- Renamed to Narcolepsy Aura (Thanks Ghostwind)

CODE
Trigger:
  • Sleeplord Narcolepsy Aura
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • Or - Any (Conditions) are true
        • Conditions
          • ((Attacking unit) has buff Narcolepsy Aura 1 ) Equal to True
          • ((Attacking unit) has buff Narcolepsy Aura 2 ) Equal to True
          • ((Attacking unit) has buff Narcolepsy Aura 3 ) Equal to True
          • ((Attacking unit) has buff Narcolepsy Aura 4 ) Equal to True
    • Actions
      • Set SleepLoc = (Position of (Attacked unit))
      • Set SleepPercent = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacking unit) has buff Narcolepsy Aura 1 ) Equal to True
          • SleepPercent Less than or equal to 5
        • Then - Actions
          • Unit - Create 1 Dummy Sleep Caster for (Owner of (Attacked unit)) at SleepLoc facing Default building facing degrees
          • Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Attacking unit)
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacking unit) has buff Narcolepsy Aura 2 ) Equal to True
          • SleepPercent Less than or equal to 10
        • Then - Actions
          • Unit - Create 1 Dummy Sleep Caster for (Owner of (Attacked unit)) at SleepLoc facing Default building facing degrees
          • Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Attacking unit)
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacking unit) has buff Narcolepsy Aura 3 ) Equal to True
          • SleepPercent Less than or equal to 15
        • Then - Actions
          • Unit - Create 1 Dummy Sleep Caster for (Owner of (Attacked unit)) at SleepLoc facing Default building facing degrees
          • Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Attacking unit)
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Attacking unit) has buff Narcolepsy Aura 4 ) Equal to True
          • SleepPercent Less than or equal to 20
        • Then - Actions
          • Unit - Create 1 Dummy Sleep Caster for (Owner of (Attacked unit)) at SleepLoc facing Default building facing degrees
          • Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Attacking unit)
          • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        • Else - Actions
          • Do nothing
      • Custom script: call RemoveLocation( udg_SleepLoc )
 

BRUTAL

I'm working
Reaction score
118
well when i saw the thread title i though something like units within x of hero will fall asleep, from the "aura" but since its like a percent change kind of ability, i think the name should be changed

your code isnt efficient also, you can use math for the SleepPercent if/then/else and cut it down like 75% in size like this
Code:
Sleeplord Sleep Aura
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacked unit) has buff Sleep Aura ) Equal to True
    Actions
        Set SleepLoc = (Position of (Attacked unit))
        Set SleepPercent = (Random integer number between 1 and 100)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        SleepPercent Less than or equal to (5 * level of Sleep aura for (your hero))
                    Then - Actions
                        Unit - Create 1 Dummy Sleep Caster for (Owner of (Attacked unit)) at SleepLoc facing Default building facing degrees
                        Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Attacking unit)
                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                    Else - Actions
           
        Custom script:   call RemoveLocation( udg_SleepLoc )

i did that by hand, but you get what i mean.
 

BlackRose

Forum User
Reaction score
239
Ok..thanks... I wonder if this is a aura balanced enough for melee maps.
(Did I follow all the rules of Submission?)
 

kleinerhauck

New Member
Reaction score
3
It's a good idea!
I think 'aura' is the proper term here, the thorns aura for example also affects only attacking units.

But you could make it that enemies attacking nearby allied units (not only the hero) will also fall asleep.
You can do that easily by adding a buff and changing it with every spell level (So you can change the percentage without knowing which hero has the ability)
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
The SleepPercent variable is totally useless here.

Code:
Sleeplord Sleep Aura
    Events
        Unit - A unit Is attacked
    Conditions
        ((Attacked unit) has buff Sleep Aura ) Equal to True
        (Random integer number between 1 and 100) Less than or Equal to (5 x Level of Sleep Aura for <your hero>)
    Actions
        Set SleepLoc = (Position of (Attacked unit))
        Unit - Create 1 Dummy Sleep Caster for (Owner of (Attacked unit)) at SleepLoc facing Default building facing degrees
        Unit - Order (Last created unit) to Undead Dreadlord - Sleep (Attacking unit)
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Custom script:   call RemoveLocation( udg_SleepLoc )

Also this line:

Code:
        (Random Number between 1 and 100) Less than or Equal to (5 x Level of Sleep Aura for [B]<your hero>[/B]

Makes this to be non-MUI since it requires a variable to store the hero.
 

BlackRose

Forum User
Reaction score
239
You can set them to sleep for more then one second, I'm currently updating and making changes to it... Thanks anyway!!

In the loading screen, it only shows:
Narcolepsy Aura - Gives a chance that enemy attackers will fall

It is supposed to show:
Narcolepsy Aura - Gives a chance that enemy attackers will fall asleep.

Anyone know why?
 

BRUTAL

I'm working
Reaction score
118
i still think "aura" doesnt fit. all auras are like aoe from caster
yours is like a hero passive like evasion, maybe just "narcolepsy" or something, i dont know what that means though :p
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
Reaction score
106
Ok..thanks... I wonder if this is a aura balanced enough for melee maps.
(Did I follow all the rules of Submission?)

yes i think you followed the rules
and it doesnt have to be balanced very well (you dont know in which map it will be used)
 
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