Need a more elegant way of managing music

unpro

New Member
Reaction score
1
Hi, my map is a murder variant map that plays music whenever the killer is near a victim. There's multiple musics to choose from, all with slightly different lengths. I am trying to make it such that the song stops whenever the killer moves out of range. Unfortunately, Sound- Clear the music list doesn't work as described. It apparently does not clear the music in queue, which affects my current implementation. So I was about to put waits and additional variables but it would be pretty messy. Maybe you guys can think of something better than this.

Note: deathtone is referring to a music played when a victim dies, the trigger stops music and plays a creepy music for 15 seconds before setting deathtone back to false.
Trigger:
  • tensioner
    • Events
      • Time - Every 0.25 seconds of game time
    • Conditions
      • deathtone Equal to False
    • Actions
      • Unit Group - Pick every unit in (Units within 500.00 of (Position of killerunit) matching (((Owner of (Matching unit)) Not equal to Killer) and ((Owner of (Matching unit)) Not equal to Neutral Passive))) and do (Actions)
        • Loop - Actions
          • If ((Owner of (Picked unit)) Not equal to Killer) then do (Set songonoff = True) else do (Do nothing)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • songonoff Equal to True
          • testmusic Equal to False
        • Then - Actions
          • Set songonoff = False
          • Trigger - Run playmusic <gen> (ignoring conditions)
          • Set testmusic = True
        • Else - Actions
          • Sound - Stop music After fading
          • Set testmusic = False

Trigger:
  • playmusic
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • chosensong Equal to 1
        • Then - Actions
          • Sound - Play htf <gen>
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • chosensong Equal to 2
            • Then - Actions
              • Sound - Play unmonde <gen>
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • chosensong Equal to 3
                • Then - Actions
                  • Sound - Play jiemao <gen>
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • chosensong Equal to 4
                    • Then - Actions
                      • Sound - Play Killer_is_near_you <gen>
                    • Else - Actions
      • Sound - Clear the music list
      • Wait 14.83 seconds
      • Set testmusic = False


The "Wait 14.83 seconds" is the length of one of the song. If there are no better methods, I'll have to make an array of song lengths.
 

Zwiebelchen

You can change this now in User CP.
Reaction score
60
Use sounds instead of music and play them locally. Music lags upon starting anyways.
 

unpro

New Member
Reaction score
1
I do not understand what you mean by play them locally. On the bright side, playing the same sound when it's already playing doesn't override nor go into a queue! Thanks for that tip!


EDIT: Ok, implemented it. It now looks like this:

Trigger:
  • tensioner
    • Events
      • Time - Every 0.25 seconds of game time
    • Conditions
      • deathtone Equal to False
    • Actions
      • Unit Group - Pick every unit in (Units within 500.00 of (Position of killerunit) matching (((Owner of (Matching unit)) Not equal to Killer) and ((Owner of (Matching unit)) Not equal to Neutral Passive))) and do (Actions)
        • Loop - Actions
          • If ((Owner of (Picked unit)) Not equal to Killer) then do (Set songonoff = True) else do (Do nothing)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • songonoff Equal to True
        • Then - Actions
          • Set songonoff = False
          • Sound - Play chosensong2
        • Else - Actions
          • Sound - Stop chosensong2 After fading


After some testing, there appears to be a strange bug. When entering the aoe, the sound plays normally. However, if the unit leaves the aoe and re-enters BEFORE the sounds fades completely, the sound will stop fading and continue playing at whatever low volume it had faded to. The next repetition of the sound is at normal volume though. Is there a way to resolve that bug?
 

tooltiperror

Super Moderator
Reaction score
231
In the sound editor, go to the sound and uncheck "3D Sound" in the preferences.
 

unpro

New Member
Reaction score
1
None of the sounds are 3D sounds. You might have misunderstood the problem. The problem is when the sound is replayed before it fades completely, the volume level will be at what the previous sound had fade until, which is a pretty low volume.
 

Sneakster

Active Member
Reaction score
24
So the just use another action to set the volume where you want after the music fades out. I usually create custom fadeouts by doing:

Action - Wait .25 Seconds
Set Volume of "Music" to 75%
Wait .25 Seconds
Set Volume of "Music" to 50%
Wait .25 Seconds
Set Volume of "Music" to 25%
Wait .25 Seconds
Set Volume of "Music" to 0%
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top