Need Fresh Ideas!

wellwish3r

wishes wells.
Reaction score
52
everybody is in a 1000x1000 area, and has the ability to turn enemies into chicken for 15 seconds, if everybody but one is a chicken, the player wins and gets something!
 

Forsakener

New Member
Reaction score
4
Lol I don't think that would work.. 1000x1000 area?? Good idea il try putting something like that in a really small area.. Thanks.
 
1

131ackout

Guest
> everybody is in a 1000x1000 area, and has the ability to turn enemies into chicken for 15 seconds, if everybody but one is a chicken, the player wins and gets something!

ROFL. :p

Blindness Finding
All players becomes blind and must find a special item that is placed in randomly. If a first player finds it, then he becomes unblinded and now can kill players. When a first player find the item, there will be a new item randomly placed another, and if second is unblinded, he can kill. Last one player being alive will win.

:p
 

wellwish3r

wishes wells.
Reaction score
52
Players have 5 seconds to press ESC as fast as possible, every time they press escape, they spawn a Footman in the given area, aver 5 seconds, they fight each other, owner of last Footy standing wins.
 
1

131ackout

Guest
Make a trigger that if a unit presses esc then do the actions something like that..

Not sure. :(
 

UndeadDragon

Super Moderator
Reaction score
447
Lol I don't think that would work.. 1000x1000 area?? Good idea il try putting something like that in a really small area.. Thanks.

1000x1000 is actually a quite small area. :p
 

wellwish3r

wishes wells.
Reaction score
52
Code:
Set event
    Events
        Map initialization
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Trigger - Add to Minigame <gen> the event (Player - (Picked player) skips a cinematic sequence)

this adds all players to the trigger

Code:
Minigame
    Events
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Foot_minigame Equal to True [B]\\A Boolean you have to set to true when ur footy minigame starts [/B]
            Then - Actions
                Unit - Create 1 Footman for (Triggering player) at (Random point in Mnigame region <gen>) facing Default building facing degrees
            Else - Actions

this creates them

in your Footy minigame starting trigger, you need a wait at the end for 5 seconds, that sets the boolean equal to false, so they cant create footies any more
 

manofsteel

New Member
Reaction score
36
That will cause lagg and destroy your keyboard:).

You could do a mini castle defence where it spawns enemies that wants to destroy your castle, kill them by clicking them. It should be a hard minigame.
 

UndeadDragon

Super Moderator
Reaction score
447
It would cause lagg if someone kept rapidly pressing esc key, which would constantly create more units.
 

UndeadDragon

Super Moderator
Reaction score
447
If you put a delay between the time that a player can spawn a new unit, then it would not lagg as much.
 

MoonSlinger

I Love using Cheap Tricks... only Results matters
Reaction score
74
Portal Opening

Each player controls a portals with 8 different skills.

The computer will display a line of code,
which dictates the order which the player must cast all the 8 skills
First player to finish casting in the particular order wins. :D
 
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