the spell i created is a summoning spell. but when i reuse the spell, it creates even more of the specified summon creature instead of replacing them. how do i make the spell replace the old units upon recast?
i pretty sure water elemental dont replace
easy way out is use feral spirit instead
else you need a trigger such as
event unit cast spell
condition spell is blah
action-if unitgroup is not empty, kill units in unitgroup
store summon units in a variable unit group
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.