need help fine tooning a spell

archkyle

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the spell i created is a summoning spell. but when i reuse the spell, it creates even more of the specified summon creature instead of replacing them. how do i make the spell replace the old units upon recast?
 

istar

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what is the base ability?
use feral spirit, it replaces...i think..
else use trigger to remove them
 

archkyle

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the base ability is summon water elemental.
which trigger category should i use? event, condition, or action?
 

istar

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i pretty sure water elemental dont replace
easy way out is use feral spirit instead
else you need a trigger such as
event unit cast spell
condition spell is blah
action-if unitgroup is not empty, kill units in unitgroup
store summon units in a variable unit group
 
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